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Alessandro Pozzer

DX12 Fractals trees [DirectX 12]

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Hi, looking into the Internet I could not find anything about the generation of objects using fractal generation for c++/DirectX 12. Does any of you have any idea of how this can be done? thank you

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Are you having trouble with the fractal part, or the D3D12 part? Both parts are completely independent of each other.

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I am sorry for my late reply. I am looking for a tutorial or any other suggestions on how to use a fractal algorithm to render a tree from a 3d model of a trunk or a simple stick

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