Fractals trees [DirectX 12]

Started by
4 comments, last by Alessandro Pozzer 6 years, 10 months ago

Hi, looking into the Internet I could not find anything about the generation of objects using fractal generation for c++/DirectX 12. Does any of you have any idea of how this can be done? thank you

Advertisement

Can you elaborate? I have no idea what you're trying to do.

"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty
You probably want l-system google that
Are you having trouble with the fractal part, or the D3D12 part? Both parts are completely independent of each other.

I am sorry for my late reply. I am looking for a tutorial or any other suggestions on how to use a fractal algorithm to render a tree from a 3d model of a trunk or a simple stick

This topic is closed to new replies.

Advertisement