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    • By Michael Santer
      Hi!
      We're currently two programmers and a game designer working on a turn-based tactics fantasy board game. For reference you can search for images of "Tactics Arena Online", a fairly dated game that used to have a lot of depth and complexity.
      Our goal is to use the same combat concepts, but giving it a much needed modern touch as well as a whole new set of heroes to choose from with additional abilities. The game is a mix of isometric and 3D and we plan to release the game on Steam and hopefully Android & iOS as well.
      We are looking for someone to work with us pro-bono (just like we're doing) as a 3D character artist. The skills needed are creativity, a hard working attitude and an ability to make minor animations (things like idle, walk, block and very rudimentary attack animations). A perk to have would be the ability to make some VFX. If the game makes it on steam and money starts coming in, you'd obviously be compensated for your hard work, but as it stands this is a hobby project to garnish your portfolio.
      A bit more about the game:
      This game will be an online multiplayer game where each user gets to pick up to 10 characters to place on his half of the board (this would be done before even entering matchmaking. Think runes in League of Legends for example). The user can place his 10 units of choice anywhere he likes on his half board. Some units can be used more than once. So if you want 4 knights and 2 mages or even if you want 10 clerics, you can do as you please. You can then save your setups for future use. The goal of the game is to wipe out the enemy team.
      Each character or Hero (except premium and abyss characters) start with 1 ability and they can ascend (either by playing a certain amount of matches with the character or by forcing the ascension with real money) to gain a new ability or passive. Acquiring a new character can be done by using in-game currency that you earn from playing matches or using real money with the exception of Abyss characters which can only be acquired by winning certain rare matches. The goal is to offer a freemium game with lots of customizable elements while making sure that no user can "buy power" with real money. We want everything that a paying user can get to be available to non-paying users who play the game a lot.
      Ultimately we want this to become a competitive game that people can enjoy and really get invested in. Each character is designed with options for counterplay in mind and synergy with other heroes.
       
      We sincerely believe in what this game can become and we home to find someone just as passionate as we are to get involved in this project!
    • By CrazyApplesStudio
         Hello , i would like to showcase my first game project, a simple endless casual arcade game called Apples Mania : Apple Catcher. The game has simple goal , scoring as high as possible by collecting falling apples while the difficulty gradually increases. Different apples are worth different amount of points and there are also 2 power-ups to help you in your challenge.
        The game took me about 2 months to complete and polish and i made everything except for the music tracks and some of the sound files. Made in unity and blender3d.
        Would appreciate any kind of feedback.
      Google Play Link
       
        A trailer showing basic game-play:
       
    • By Paszq
      Troglodytes are a playable races in Arpago - they usually don't talk much and most of them lives near water sources.
    • By Paszq
      a Fox in a dungeon :)
    • By Paszq
      Fox Folk is one of 3 playable races in Arpago.
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Unity use google play services to save certain type of proggress

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hi.

I'm working on a game on unity that has levels. in every level player can collect coins and he or she can buy coins by IAB.

I want to be able to save coins that collected in every level and summation of coins in all levels and those bought via IAB. when some new power bought, value of that will be subtracted from it.

I want to know is it to be implemented on google services or I have to calculate all and send the last data too google cloud. I think its easy to cheat to let client calculate all of it.

 

thank you for helping. 

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Anything stored or processed locally can be easily hacked.

You can validate items purchased through the stores rather easily, but when you're mixing those points with points generated locally then you'll still be easily hacked.

Even if it is entirely on the server, someone who knows what they are doing can modify the apk file, replace the system calls with their own calls, and have their calls declare that all the online purchases are valid.

 

For a simple hobby game this usually isn't worth bothering about.  The time and cost to try to make a solution (which only works part of the time) is far greater than the money you will lose from attackers.

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