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Zayfod

[PC] VSC (Virtual SlotCars) - As real as it can get! Now on [Steam Early Access]

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Zayfod    131
Hi everyone,
so here we are again with yet another announcement... Virtual SlotCars has just released on STEAM Early Access! Not only that, our Alpha Demo can still be downloaded from the link provided at out KickStarter page here so grab it now and try it out, we are looking forward to hearing your feedback.

Please visit our steam store page in the link below, we are hoping for more great reviews! The current small community have been extremely positive and supportive, we would love you to join us. See you there!
 

VSC_Gameplay_video_thumbnail_with_steamE


This thread is a continuation of our first announcement thread

%5BSteam%5D%5BPC%5D VSC (Virtual SlotCars) - As real as it can get! %5BDemo%5D & %5BKickstarter%5D imminent.

which is now deprecated and closed.

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Zayfod    131

Hello again all :),

we are playing a bit of catch up here with the past VSC updates on steam early access, so here they are!

VSC alpha build updates #1

Build #1881972
VSC rev 0.9.9.2406.1359
Fixed missing track and cars in race: Texture bug

Build #1886424
VSC rev 0.9.9.2416.1369
Fixed orphaned checkbox in Track Editor
Added .\readme.txt and .\doc\User_Manual_And_Quick_Start_Guide.pdf files

Open for discussion here

VSC alpha build updates #2

Build #1901995
VSC rev 0.9.9.2432.1385
Added players' names on podium
Fixed camera sinking into track in camera car mode
Fixed overlapping messages when changing cameras mode
Updated .\doc\Import_Your_Car_Body_Into_VSC.pdf file

Build #1918957
VSC rev 0.9.9.2436.1389
Enabled "Full roadside" option in track editor
Fixed invalidation of session file when removing custom trackset

Open for discussion here

VSC alpha build updates #3

Build #1951443
VSC rev 0.9.9.2465.1418
Rigel engine fixes and optimizations

Build #1934957
VSC rev 0.9.9.2445.1398
Enabled restore current camera default settings by pressing [R]
Fixed chase camera default position

Open for discussion here

New VSC content on the way!

Hello again everyone,
we are delighted to announce that our latest fictitious LMP1 car body content addition is nearing completion, stay tuned for updates!

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A Le Mans Prototype (LMP) is the type of sports prototype race car used in the 24 Hours of Le Mans, FIA World Endurance Championship, WeatherTech SportsCar Championship, European Le Mans Series and Asian Le Mans Series. Le Mans Prototypes were created by the Automobile Club de l'Ouest (ACO).

All the best, VSC team :)

VSC alpha build updates #4

Build #1984708
VSC rev 0.9.9.2497.1450
Migration to Steamworks SDK 1.41
Enabled mouse capture when pointer outside of window for track editor camera
Enabled alternative lane rotation options in practice and race sessions
Enabled practising with no AI opponents in singleplayer mode – Practise only must be selected
Enabled Phase 1 of update to assist gamepad control - Reduced drag force
Added Speedtrack Kampen NL 6 lanes track (thanks to Hans van Ginkel)
Added Dutch translation (thanks to Hans van Ginkel)

Build #1968366
VSC rev 0.9.9.2478.1431
Fixed AI garaging at race start
Fixed invalid first lap time

Open for discussion here 

VSC Prototype sneak peek - August 1st Release!

We wanted to share a sneak peek of our new Prototype body in WIP Dev Camo (super secret stuff :P ) due for release on 1st August. It will be available in three types, single, dual, and tri-colour. These final bodies will be revealed, minus the camo (it's not for release, just fun), closer to the day ;) We hope you like it!

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VSC alpha build updates #5

Hi all - we have a BUMPER update for you today!
We have addressed some key issues that users have brought to our attention, and implemented them as new features and changes.

You can now race on tracks in MP without having all lanes populated, gamepad driving is easier with increased drift angle offering better acceleration when exiting corners and less chance of de-slot, and we have published our first User manual for creating your very own personal tracksets, not to mention our new Prototype body is here :) See below!

Build #2002823
VSC rev 0.9.9.2523.1476
Fixed "NO_OPPONENTS" text translation
Enabled multiplayer mode with empty lanes
Removed countdown and automatic start of multiplayer events
Increased chassis drift angle
Added 3 variants of Prototype body
Added .\doc\Create_Your_Trackset.pdf file
Updated .\doc\User_Manual_And_Quick_Start_Guide.pdf file

See you on the track!

P.S, please keep the reviews coming, we need MOAR! ;)

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Zayfod    131

Two more updates guys, and multiplayer numbers are rising finally!
VSC alpha build updates #6

Build #2020240
VSC rev 0.9.9.2540.1493
Rigel Engine - renderer optimizations
Fixed invalid lane radius on left corners in AI computations
Fixed player names visibility toggling for client in multiplayer mode
Enabled in-race gamepad settings, per track, per lane
Enabled local player red arrow at every round start

Open for discussion here

VSC alpha build updates #7

Build #2030398
VSC rev 0.9.9.2550.1503
Rigel Engine - renderer optimizations
Fixed lap counting for client in multiplayer mode
Fixed kerbs uv mapping
Increased max table side length to 20 meters
Added German translation (thanks to Hans van Ginkel)
Updated .\doc\Create_Your_Trackset.pdf file

P.S. Please keep the reviews coming, each one helps VSC!

Open for discussion here

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Zayfod    131

Another two updates people!  :)

VSC alpha build updates #8

Ahoj everyone!
Our latest update fixes several larger issues such as Steam Screenshots (black screen) & In-Home Streaming (green screen), Broadcasting, start up failures on certain machines, one incorrect OpenGL identification and increases overall compatibility mode in general. Then there are modding tools fixes, and AI improvements. Thanks to all who are submitting bug reports with their log files, it makes our life much easier to identify and remedy such problems – keep them coming!

We are also incredibly heartened seeing interest shown by the community in the modding potential of VSC, and we are really looking forward to seeing some body creations, so get modelling guys! :) The sooner the tools are tested, the sooner we can fix any potential bugs found with them.

In other news, we are currently working on a fairly large update at the moment regarding the AI, it's very exciting, so stay tuned. Finnish language localisation is half way there, the Steam store page was updated to include Czech, and VSC has endeared itself to a popular Youtuber who will hopefully be making some “Let's play” videos soon ;)

If you have not written a review yet, and feel you have something to say, then please get writing. We need more reviews to help shape VSC and spread the word!

Build #2075205
VSC rev 0.9.9.2577.1530
Rigel engine - Fixed Steam Overlay screenshots and home streaming
Rigel engine - Fixed OpenGL version detection
Fixed kerbs uv mapping on extremities of straight parts for non symmetrical textures
Fixed random initial lane
Fixed randomization of AI car parts integrity and additional weight

Build #2033045
VSC rev 0.9.9.2554.1507
Fixed German translation
Fixed kerbs uv mapping on curve parts for non symmetrical textures

Open for discussion here

See you on the track!

VSC alpha build updates #9

Build #2111337
VSC rev 0.9.9.2608.1561
Added best time/best lap count highlight in standings screen
Fixed texture filenames management in multiplayer mode
Modified logic to assign coins
Modified logic to assign experience
Modified logic to assign win points
Reduced minimum race round duration to 1 minute
Adjusted centrifugal and drag forces acting on cars
Enabled customization of brake on keyboard and on gamepad
Modified AI driving algorithm
Added Finnish translation (thanks to Michael Eklöf)

Open for discussion here

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Zayfod    131

Steam Achievements are on the way!

We have just published our first list of Steam Achievement candidates for VSC, and the topic is now open for discussion. Why not head on over for a look, we'd love to hear from you :) The sooner we sign off on them the sooner they will be in game!

See you there!

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