Sign in to follow this  
kastro

Fence-Based Resource Management

Recommended Posts

I have been working on implementing a D3D12 backend for my toy/self-education engine and have been reading and re-reading the MSDN programming guide (among other sources).  I understand most of the page that describes using a ring-buffer allocation strategy for managing an upload heap [1].  However, this one line has me scratching my head:

Note that, ring-buffer support is expected to be a popular scenario; however, the heap design does not preclude other usage, such as command list parameterization and re-use.

Can anyone help me in explaining what "command list parameterization and re-use" is?  Is that just referring to the use of root parameters?

[1] https://msdn.microsoft.com/en-us/library/windows/desktop/dn899125(v=vs.85).aspx

Share this post


Link to post
Share on other sites

That probably means something along the lines of having multiple command lists, each referencing different resources, and re-using them as it becomes safe to overwrite the contents of those resources.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this