Hi all!
I'm wanting to create a simple low poly character editor for a game. Ideally, it's just complicated enough so that the player can create a variety of unique characters with unique roles without spending too much time in this editor. It's important that these characters, while simple, are able to change and age over time so it's a necessity that I implement a mechanism that allows them to easily be reshaped(from young to old, weak to strong, etc). The gameplay will be sort of a top-down 3d village/survival/god sim where the player will have more personal interactions/connections with individual characters(the focus of the game is AI). So changing eyebrows/lip sizes isn't necessary. Just the overall body shape is important for reshaping since the characters will appear small in game.
The problem I'm having is the lack of documentation or even information in general about character morphing in games. I've tried a dozen different searches and all I've come up with was already made software like daz3d or gamer forums for how to make the best looking character in a particular game. I haven't been able to come up with any resources on how to do this in my own game which is strange considering this should be something commonly done in games.
This is a quickly made Unfinished concept of what I'm wanting to do. Disclaimer, I'm no artist but even I could and will do better on designing the actual system. This is just to quickly give an idea of my goal.
[attachment=36327:CharacterCreationConcept_01.jpg]
So, with all that said, I'm hoping someone here can provide or direct me to some information and algorithms that can get me started doing this myself. I really need all the help I can get. Thanks in advance!