The Emotional Music Vol. I pack focuses on beautiful and esoteric orchestral music, capable of creating truly emotive and intimate moods. It features detailed chamber strings, cello and piano as the main instruments, resulting in a subtle and elegant sound never before heard in video game royalty-free music assets.
The pack includes 5 original tracks, as well as a total of 47 loops based on these tracks (long loops for simple use and short loops for custom / complex music layering).
Unity Asset Store link: https://www.assetstore.unity3d.com/en/#!/content/107032
Unreal Engine Marketplace link: https://www.unrealengine.com/marketplace/emotional-music-vol-i
A 15 seconds preview of each main track is available on Soundcloud:
angelscript/add_on/scriptstdstring/scriptstdstring.cpp:39: virtual CStdStringFactory::~CStdStringFactory(): Assertion `stringCache.size() == 0' failed.
The above error happens when I quit out my application. I'm developing on Linux. I'm not sure why the stringCache still has strings in it. Shouldn't the destructor just clean-up the left over strings instead of asserting?