VonBeninger

A new Game Style

21 posts in this topic

Posted (edited)

Hello I had a dream tonight of a new gaming style, 

It will Completely Revolutionize Gaming as we know it.

 

I will not share any of the ideas Because they are literally unheard of and Revolutionary

But I need some help..... I don't know anything about game design and

I need to know the process of patenting it and how to create it from the ground up.

More than likely I will pitch the game idea to a company when I get done with its Theory.

 

 

 

 

I need help and I know this game will make a lot of money.... I just don't know where to  start.

 

Please reply as soon as possible.

Edited by VonBeninger
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yea ive been doing a lot of shit tonight, Writing down exactly what happened in my dream the game style game play from details of CHaracter development as well as Game play.

My wife became exhausted and I need someone I can talk to and elaborate on the concepts of the game......

I was literally playing this game in my dream and when I woke up I was very pissed off that it didn't exist......

I want to start learning how to program games or at least developing the concept more....

I just need someone to talk to as I am an extrovert. maybe a mentor who can help me design as we go....

Honestly the game once I elaborate Will not only blow you mind but have you jumping at the idea of creating it.

 

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You could look at the success story of Superhot: They had a great idea of gameplay mechanic, made a free webgame everyone tried out, then it became a full game. Notice that nobody stole their idea.

They used Unity engine which people say is beginner friendly.

I would not rush to talk too much to strangers by Email - they have more experience so it's a lot easier for them to turn it to money on their own. Forums like this can help to solve specific problems without the need to expose your idea.

You need to strip down your vision to the bare minimum (which may be still a year or more of work to get something going).

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Posted (edited)

5 hours ago, VonBeninger said:

Hello I had a dream tonight of a new gaming style, 

It will Completely Revolutionize Gaming as we know it.

Haven't even heard what it is and can tell you there is more than a 98% chance that your idea can't even be made into a game yet.

2 hours ago, VonBeninger said:

I just need someone to talk to as I am an extrovert. maybe a mentor who can help me design as we go....

Just post it under game design, after reading the FAQ, then we can break apart your idea into something that can be made. It will serve as a perfect first step to making your game.

 

If you still want a private conversation you can message me; I am a artist and don't even have time to breath, let alone steal someones idea. I will even agree to a NDA if you feel it's needed.

Edited by Scouting Ninja
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5 hours ago, VonBeninger said:

But I need some help..... I don't know anything about game design and

I need to know the process of patenting it and how to create it from the ground up.

More than likely I will pitch the game idea to a company when I get done with its Theory.

Read FAQ 11: http://www.sloperama.com/advice/lesson11.htm

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Okay I read Sloperama, and gamasutra.. I have downloaded the unity engine as well and I am beginning to learn how to put basic objects into the engine.... I realize this is going to take me years to develop now but I am certainly committed I have written down all the details of how I want the game designed based off my dream. 

 

Thank you for you help with the links and information it has helped tremendously.

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6 hours ago, Scouting Ninja said:

Haven't even heard what it is and can tell you there is more than a 98% chance that your idea can't even be made into a game yet.

 

This one may be quite important. The typical game of someones dreams would be either much too expensive to do, or technically (yet) impossible. Some obvious things: Characters can't think, talk or walk - they can only act based on very poor artificial intelligence, play animation and recorded speech. Worlds can't be infinitely large and detailed. Etc.

So if your ideas contain stuff never seen before, you should clarify if this stuff is technically possible at first.

 

 

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On 6/18/2017 at 1:56 AM, VonBeninger said:

Hello I had a dream tonight of a new gaming style, 

It will Completely Revolutionize Gaming as we know it.

 

I will not share any of the ideas Because they are literally unheard of and Revolutionary

But I need some help..... I don't know anything about game design and

I need to know the process of patenting it and how to create it from the ground up.

More than likely I will pitch the game idea to a company when I get done with its Theory.

 

Can someone interested in bringing the next Generation of Gaming Email me 

1337beningerbryan@gmail.com

 

I need help and I know this game will make a lot of money.... I just don't know where to  start.

 

Please reply as soon as possible.

 

So not to split hairs, but how are you able to claim that it's "literally unheard of and Revolutionary" when you admit that you don't know anything about game design in the same breath? 

 

Fair warning, your post reads like a scam.

 

 

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Mona, i have played tons of video games. i have beta tested a lot of videogames as well. 

When i was in my dream it was small and simple features that i experienced that are revolutionary and fun 

and to my knowledge Exist no where.... 

 

I am no where near a coding master since i just started about an hour after writing this post

and i am just learning how to make a sphere bounce off a platform in the unity game developer....

But when i said thee above quoted i was sincere.

when i get a little more advanced in my knowledge i will be happy to share what it was i experienced in my dream....

The overall idea for the game design wont be a world of difference from most mmorpg's 

It will be the tiny features that are vastly different new and exciting.

i look forward to one day sharing that with you guys since you have helped me with a great amount of knowledge

as far as seeing my dream become a reality... However there is no way i will elaborate on my dream seeing as you guys are vastly more experienced and could easily implement my game changing ideas in a few hours or so.

Just now, VonBeninger said:

Mona, i have played tons of video games. i have beta tested a lot of videogames as well. 

When i was in my dream it was small and simple features that i experienced that are revolutionary and fun 

and to my knowledge Exist no where.... 

 

I am no where near a coding master since i just started about an hour after writing this post

and i am just learning how to make a sphere bounce off a platform in the unity game developer....

But when i said thee above quoted i was sincere.

when i get a little more advanced in my knowledge i will be happy to share what it was i experienced in my dream....

The overall idea for the game design wont be a world of difference from most mmorpg's 

It will be the tiny features that are vastly different new and exciting.

i look forward to one day sharing that with you guys since you have helped me with a great amount of knowledge

as far as seeing my dream become a reality... However there is no way i will elaborate on my dream seeing as you guys are vastly more experienced and could easily implement my game changing ideas in a few hours or so.

 

6 hours ago, monalaw said:

 

So not to split hairs, but how are you able to claim that it's "literally unheard of and Revolutionary" when you admit that you don't know anything about game design in the same breath? 

 

Fair warning, your post reads like a scam.

 

^^^

 

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1 hour ago, VonBeninger said:

The overall idea for the game design wont be a world of difference from most mmorpg's 

If you want to write a MMORPG on your own, expect it to take not just years, but centuries.  It generally takes large teams of experts several years to make such a game.  And the biggest problem you're going to face has nothing to do with gameplay, but the networking aspect of the MMO part of the game.

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8 minutes ago, VonBeninger said:

@LennyLen  WHat do you mean by the networking aspect of the MMO?

MMO = Massively Multiplayer Online.  For a massive amount of people to be playing at once, all the clients need to be talking to a server.  You also need to make sure that everyone playing is getting the exact same data synchronously (you'll have problems if two players who are, let's say duelling, and one is 1/2 a second behind the other).

As well as the difficulty in coding all that, you'll need a LOT of hardware, which does not come cheap. 

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You have now entered the world of the developer, we are attempting to dispel the illusions that developers used on you. I know it sounds like we are being rude, the truth is that we want you to see past the lies s that your ideas can start to grow.

1 hour ago, VonBeninger said:

Mona, i have played tons of video games. i have beta tested a lot of videogames as well. 

First, that is like a air passenger saying that because he flew on a plane , he is ready to be a pilot.

Once you start making games you will look at them with new eyes, you will start to see the truth. The same way a pilot flaying as a passenger would be able to tell to have some idea of what the other pilot is doing.

 

Take for example light in games, each object is responsible for there own light; using a shader. All those lights you see in Unity is just a way to make light act more normal, a guide , nothing more than a illusion, they are just a way of defining a point where theoretically light comes from. If you remove all those lights it will only turn your scene dark, if you tell it to.

Because you see your game has no rules or laws, unless they are defined.

2 hours ago, VonBeninger said:

The overall idea for the game design wont be a world of difference from most mmorpg's

Yes, this will give you all the problems of networking and none of the solutions. That's the thing, people who code this part of the game spend years doing it.

The answer doesn't just one day fall into your lap, they don't "reveal them self", you take the idea, break it apart and learn it bit by bit. 

2 hours ago, VonBeninger said:

vastly more experienced and could easily implement my game changing ideas in a few hours or so.

If only this was true.

Consider this: it takes a student four years to learn one of the skills needed for game development, then four more years to get really good at it with constant practice.

So if one person planed on making a very high quality game, they would have to learn 8 years for graphics, 8 for animation, 8 for sound and spend 8 on programming. 8+8+8+8 = 64 years of there life learning, except there is a catch, if you don't constantly practice a skill it dulls.

For that reason each person often masters one skill then practices others lightly.

What am I getting at?

Simple if your game looked nice in your dream and you want to be the one that makes it look that way, then you will need to become a artist and only do game design as a hobby.

Or hire someone with the right skills to create that art instead, a interruption of your dream.

 

Then there is how long games take to make, the AAA games you played, there average time is 2-3 years in production. These are games made by teams of over a hundred people working on each part.

No one is going to steal your idea and remake it in a hour. Chances are everyone is to busy using there life to make there own games.

2 hours ago, VonBeninger said:

and to my knowledge Exist no where.... 

So then lets see if we can find it then:

Responsive AI, you can communicate with them in some way. This is just the developer predicting all possible things the player would say, it's a huge waste of time that is why dialogue options are provided instead.

Lots of dialogue choices that each has a unique response. This only works for small games, like the visual novels, the problem is that the amount of responses grow experimental.

Make the players actions have large and significant impact on the game, that means you will spend years making content that players will never even see. Already we spend 2-3 years making a game that doesn't even last a week, this kind of design is a nightmare.

Endless content of any type: this is a impossibility, it cant happen. If you think a game like Minecraft has a endless world, then consider the limited animals and limited types of biomes. It isn't endless, just a rehash of content that already ended.

Crafting system: these are hit and miss. There is also the fact that players are growing bored with them. Implementing them correctly so they work with other mechanics takes a huge amounts of time.

Real time changes to characters: Real time changes to characters. Things like real wounding, dismembered limps, Characters growing wings, growing plants. They have been implemented in may games and then removed, because they waste resources and give little in return. So we fake them instead.

Accurate fighting where you control the weapons: This is what VR is about, giving players a controller that can keep up, very difficult, atleast worth it, just no one has been able to get it all working yet.

AI fighting realistically: This uses FK and IK, there even exists games that use them. The problem is that you can only get one enemy on screen and you have to keep everything else simple.

Weather effects: For any realistic responding weather you have, you need to cut resources away from other things. The easiest to do on this list, not really worth it.

Prediction of any kind: Yes a computer can predict to a limited extent, it just happens that the limited extent is even anywhere near a humans ability.

 

VRMMO: This would need a real time responsive network, because there will be no way to cover for lag. Considering that we can't even find a good use for VR yet, this is a long way off. 

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@Scouting Ninja Yep my idea are still hidden, not included in the list. :) and thanks for welcoming me to the land of game designer. I will be spending the next 4 years on working to understand the mechanics of Unity as well as the coding essentials i will need.

 

However... I am working on a new venture that should land me a considerable amount of money when it takes of i shall 

be paying some people to do a majority of the work,

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8 hours ago, VonBeninger said:

However... I am working on a new venture that should land me a considerable amount of money when it takes of i shall be paying some people to do a majority of the work,

Just, FWIW... Tech startups in the US typically budget $10k per staff member, per month. A typical AAA game or MMO probably has at an absolute minimum, 1000 man-months of work behind it.... which means you'd need $10M in funding.

Any new venture that can deliver that much money from a tiny bit of investment as a sure thing, is a scam...

It's probably not a good idea to try to make an MMORPG as a new and unknown company as your first product.

This is just one reason why you might feel that your idea is unique -- other people may have had the same idea before, but didn't have the $100,000,000 required to actually create it...

Another reason is that a lot of ideas are literally incompatible with a game being an MMORPG... The speed of light between East Coast USA and South East Asia is a hard limit -- better technology isn't going to reduce that constraint. A 5v5 FPS game doesn't care about geography like this, but an MMORPG must (or cease being massive). Game design is all about working within realistic constraints and cutting back ideas as much as possible to actually produce something good at all. You need to find a compatible mix of technology and game rules, and then condense it into something fun.

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9 hours ago, Hodgman said:

Tech startups in the US typically budget $10k per staff member, per month.

$10K was a good number a decade back.  For the groups I've been working with over the past several years most have bumped the value to $15k.  The math is slightly harder, instead of adding a zero you add the zero then add half again.

The costs of games has gone up through all of the industry's history.  These days for PC and console games: Hobby games and "indie" (for some meanings of the term) have shoestring budgets. The "shovelware" style retail boxed games are often around $1M to $5M for development. Mainstream games are in the $10M-$50M range. AAA games and MMOs start around $100M.

 

Nearly all games and concepts (including this discussion) have bigger ideas than budget. 

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Before writing single line of code, you need someone to literally bash your idea and inform you of issues orproblems you didn't even know that they exist. (This is also to ensure that you're not in Dunning-Kruger effect)

So I strongly suggest you to share it with a limited number of people if not declare publicly.

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