I'm looking for a team to help me out with a 3D platformer. Basically, you jump between platforms with parkour elements and you fight enemies with a mix of melee and ranged attacks. This is purely a hobby project. I'm not promising any payment, ever. You can do it for experience, to learn, for fun, whatever, as long as you don't expect to get paid. Right now I need a 3D modeler and animator. Reply or email me at email@example.com if you're interested. Thanks.
I'm the co-director of LM Team, a 7-member team currently constructing a fangame based upon the Mega Man series. We've been working for about 2 years now, and both of our current programmers are busy for the next 6 months or so. Because of this, we're currently looking for a programmer (or more) to take care of gameplay and animation programming. We already have a base system in place that may optionally be built upon. This will be a hobby project to invest your free time in, not a gamedev gig.
We're currently about 67% done with the OST, 75% done with the design work, and 33% done with the graphical work. As such, the specifications of what we need should remain pretty stagnant from now on.
Here's some links of our team's work, to give you an idea of what we're currently capable of achieving:
Actual Y+1 Stuff:
- Current public playlist of music
- Old footage of the first boss of the game, since been altered slightly based on feedback
m9m (director, composer):
- Grand Dad Reboot - Ominous Cavern
- Lands of Onlup
- Mega Man Revolution Remix - Wily 2
MrKyurem (co-director, main designer, me):
- Boil Man - 10th place in Make a Good Mega Man Level 2 Contest
NaOH (programmer [not programmer who is currently working on the engine]):
- Programmer for Make a Good Mega Man Level 2 Contest's release game (did co-op mode and leaderboard functionality)
- 15 years of programming experience
- Castlevania 3 controls romhack
- GML code beautifier
- Beat-Em-Up engine
- Cutscene for a personal project
- Tileset for Boil Man's stage in MaGMML2
- Concept sprite
- Jungle Man tileset in Mega Man SD
- Boxart for Mega Man SD
- Wily sprite
- Robot Masters in BCA
- Idol Woman
- Stage Select for separate project
- Through the Eye of a Prism - 2nd place in Famicompo 2015's Original category
- Mega Man SFR - Wily 2
- Geno Force - Silent Breeze
If you're interested in joining, I'd recommend signing up to Discord, as we almost exclusively communicate through this.
Hey all, I am pretty new here and still wanted to share my idea (albeit I do already have a small team in place). Myself and 3 others have teamed up to start a project on a TPS. The brief plot is:
The N. Koreans decide to infiltrate the USA. It is your job as the main playable character to overcome this invasion, by many means necessary. Your goal in the game is to destroy the enemy strongholds, release hostages, raise the USA flags within each level.
The great thing about this is that, the game will NOT just be based around 1 city - and also NOT just 1 US state. . You at first are fighting on your own through half of the first level, then you start gaining charisma points, which in turn allows you to recruit by-standers on the streets to join you, in the fight for freedom.
The thing is, we need other 3D Artist, SFX, level designers/programmers and concept artist to join the team.
Anyone thinks this sounds intriguing so far, please let me know you're interests...
You are the commander of a special forces squadron. You were given a task that appeared simple at first glance - to check for suspicious activity in the building of an abandoned psychiatric hospital. But you could not even imagine what you will actually have to face.
You find yourself in an abandoned place full of mutants in the dead of night, and have to kill waves of monsters with a different kind of weapon. The main goal is to survive through the night.
WASD – Walk
Shift – Run
Mouse1 - Attack
Space - Jump
Scroll Down – Change weapon
Esc - Exit, pause