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X does not name a type/ circular reference

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I bet its circular reference but please when i include a definition of X then it should compile and run anyway.

#ifndef game_initH
#define game_initH
#include "logme.h"
#include "globalvars.h"

#include "stdlib.h"
#include "sim/ocean.h"
#include "string.h"
#include "Textures.h"

#include "sim/ships/battle_mp.h"

//#include "sim/ships/ship.h"
#include "Timer.h"

#include "shaderclass.h"

#include "HUD/HUD.h"
#include "HUD/menu/menulist.h"
#include "sim/Entity.h"
const int viewport_size = 128;

extern TBattleMP_Frame * GAME_PLAY; < -- TBattleMP_Frame does not name a type


and in battle_mp.h 

struct TBattleMP_Frame




why it is even throwing me errors. That shouldnt occur :)

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The "struct TBattleMP_Frame { ..}" definition should become for the "extern" line that uses it, in that case.


As an alternative, you can also declare the struct

struct TBattleMP_Frame;

extern TBattleMP_Frame * GAME_PLAY;


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