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For those of you who are into puzzles, pixel arts and family stories, here is a game we started with my little brother: https://www.kickstarter.com/projects/755210943/kingscape-an-indie-game-with-odd-characters Kingscape sets up a lonely character, the king's son, who invents off the wall adventures with numerous imaginary foes including but not limited to: cartoonish mad ducks, perverted zombies, bloodthirsty sales reps, explosive pigs. Your job is to defeat them all. We're looking for positive criticism, feedback, toughts and support from people who enjoy the game pitch. Feel free to tell us what it evokes for you! Cheers, Hugo Loi
We are looking for some talented artists to join our team in developing a new classic style adventure game.
Our team is currently looking for two artists, one 3D model artist and one 2D concept artist.
2D Concept Artist
Help us translate the concepts into visuals to improve our 3D model workflow
Help with creating 3D environments, buildings, props, dressing etc.
Someone that can bring our models to life and make them feel less static.
What we are looking for
We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace.
We also need someone to help bring our ideas to life in 2d concepts first to better improve our workflow in creating the 3D scenes.
Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it.
The ideal candidate
Is used to work for milestones and timelines Used to working in a collaborative approach within a team environment Has time available to be present on a regular basis, appear on slack and provide updates Can output work on a fast pace That understands what it means to work in a project The skills
For 3D Modeler
Skilled in creative 3D environments, including props and scene dressing Ideally that has worked with Unity before Bonus points if you have talent for character creation Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 2D Concept Artist
Experience with concept art Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 3D Animator
Experience animating humanoids and animals Experience animating inanimate objects Experience animating environments (vegetation, ocean etc) Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) The Background
The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides.
You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island.
For a full description of the game check out The Game page. (user: seventides pass: indie)
The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc.
It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it's traditional in this genre of games.
The Art Style
Currently the adopted art style is a flat shaded, low poly style. You can see some examples below and the full gallery here (user: seventides pass: indie). Please not all of the screens are work in progress as we are working in iterations to move faster.
We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch!
The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools:
Unity 5 - Game engine Dialog System - Dialog System for non linear interactive dialog databases Adventure Creator - State machine for the traditional adventure game workflows FMOD - Sound Engine Blender - 3D Modelling Sculptris - 3D Char sculpting Slack - Communication Trello - Task Management Our Trello Board!
We are a team mostly composed by professionals in our areas but new in applying our skills in game development.
Game Designer/Project Lead - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project. Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria. Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London. 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico. 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London. If you are interested
If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat.
If you are interested contact me through private message.
Looking forward to hear from you!
Hi guys, I'm trying to make a crossword puzzle game for practice.
Sorry but I've no idea on where to start.
It should be basic game where the user must enter the word in the correct place and nothing else. (I am sure you know how to play crosswords!)
I have to export it to Android and (if possible) to iOS.
What engine would I want use?
I thought to use Unity in order to develop it but I'm not very good with it (and, honestly, I don't like it that much)
How is Unreal Engine 4 with Basic 2D Games like this one? If I could use UE4 it would be better because I know more C++ than C#.
I also thought about making this app with a "basic" IDE such as Android Studio (and) xCode but I would have to do the work twice and I want to avoid that if possible.
Does anyone know if there is a library or something useful for making crossword games?
Thank you very much for the answers and have a nice day!
I apologize for the bad English but I'm not American/English.
Deus Vult - Arena is an Action Adventure and TPS with Stealth elements and a combat system based on the tactical ability and quick reflexes of the player.
Deys Vult - Arena is the realization of a dream born playing the great masterpieces of our childhood like 'Soul Reaver', 'Metal Gear Solid', 'Doom' and a little touch of 'The Legend Of Zelda'
The beating heart of the DVA experience is the dualism of its gameplay. The Main Characters will be 2; Lulu and Minocar, trapped in an indissoluble link! They will need each others to proceed in the adventure. With Lulu we will face the phases of Exploration, Stealth, Puzzle. And transformed in Minocar we will take on the Arenas! Making our way through hordes of enemies with viciousness, tearing and absorbing their spirits to increase our power.
We will move our first steps impersonating Lulu, a spirit with a dark past that doesnt have any memories or consciousness of who he is or why he is there. Then we will meet Minocar, a mysterious talking skull with an axe stuck in his cranium, to whom Lulu will speak as his master.
The story of DVA starts in Lythra, a place devastated by a supernatural catacylsm and populated by hostile creatures and deadly traps! The players goal will be to escape Lythra, to do so he will need to explore every corner of his prison, following the clues that Minocar will give him and learning to make use of his immense power!
Lythra is an infernal dimension twisted by a supernatural cataclysm, the player will discover what really happened through clues scattered around the map, and talking with the Pure Spirits and with Minocar during the course of the adventure.
Deus Vult-Arena is a game with a persistent world, thoroughly walkable from one end to the other without interruptions, the map in its actual state has 6 dungeons linked with various shortcuts and secret passages between one area and the other, in every dungeon there are many arenas and secret zones, only accessible through solving of ambiental puzzles or looting specific items:
Minocar and Lulu togheter will be able to acquire a physical body:
The main goal of the combat system of Deus Vult - Arena is to increase our power through absorption of the enemies spirits! To do so, the player will have first of all to destroy the physical body of the enemy, making his spirit vulnerable and allowing us to break it and absorb the fragments of his spirit to become stronger:
But destroying and absorbing wont be so easy, because the enemy spirits, once deprived of their body will immediately look for a way to reincarnate themself:
The same fate will await the player if he is defeated while fighting in the form of Minocar We will lose Minocar's skull that will remain on the point of our death and we will have to retrieve it
Once back in the form of Lulu we will be defensless against most enemies, but also invisible to them, however, right when we will lose our physical form the Guardian Eyes will descend from the sky to hunt us down The Eyes will be able to see Lulu and once spotted they will make him visible to all other enemies, putting us at risk of GameOver
We will have many ways at our disposal to deny and trick the Guardian Eyes
The level design of DVA makes so that there will be places that Minocar will be able to reach only in the form of Lulu. So we will have to use our wit to find the best way to access areas inaccessible to physical beings.
Many riddles will require the combined use of both Lulu and Minocar:
Combat System When we will be in our Minocar form we will have at our disposal alot of abilities, many of which will be unlocked with the increase of our power:
In the form of Minocar we will be able to change the elemental state instantaneously at every time, each elemental state will change the preset of all of our moves, giving life to brutal and kickass combos At the peak of his power Minocar will have 4 elemental states Primigenial, Fervor, Gelu, Fulgur:
Minocar will be able to summon various weapons depending on his state and the used attack, from a fearsome Spiked Mace to a devastating Arquebus
In the game there will be NPCs called the Pure Spirits, they will be hidden in various locations of the game world and will spawn when we kill certain enemies There are two ways to interact with the Pure Spirits: talk to them, or absorb them! It will be possible to talk with the Pure Spirits only in the form of LuLu and if Minocar is not present, they will give insight about the history of Lythra and what happened to its inhabitants... Talking with a Pure Spirit will make us lose affinity with Minocar, if, otherwise, we will absorb them; we will gain affinity points that can be used to unlock new abilities!
Do us many questions and tell us your impressions!
The team is in need of an assistant Art Team Director that will assist the Project Lead and Art Director in the development of the game. The position does require you to have knowledge of the Unity Game Engine, 3D asset creation software, and a desire for project management.
The INT team is a large, international team, focused on the development of a core demo which will showcase RPG elements and core features for fundraising and investors. We are a friendly and passionate bunch and hope you will apply soon to be part of our team. Please review the job requirements and responsibilities below.
Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project.
As the INT Assistant Art Team Director you will report directly to the Project Lead and Art Lead. In the occurrence of an emergency you would become the acting Art Lead. The position does require a knowledge of the Unity game engine. This is because we would like our Assistant Art Team Director to have a knowledge of the game engine, and the ability to create scenes to showcase assets.
Furthermore, you would need to be able to create assets for the core demo in a 3D modeling suite. Many of our artists use blender, but if you have a commercial license for another program then that would be acceptable as well. You will also need to possess team management abilities. This means you will be reviewing 3D artist work, 3D artist samples and test submissions, 2D concepts, and possess an understanding of the ‘big picture’ for INT which will be shared with you by our store, lore, and Project Directors.
1. Report to Art and Project Lead.
2. Act as Acting Art Lead in the event of an emergency.
3. Ability to think creatively.
4. Ability to communicate effectively and work with other team leads.
5. Desire to see the project through to completion.
1. Knowledge of the Unity Game Engine.
2. Experience using Unity.
3. Experience using 3D asset creation suites.
4. Experience managing a team or being part of a team environment.
5. Must be able to take feedback constructively.
6. Must be able to interpret and decipher maps and notes.
7. Must be able to work from 2D art.
8. Commitment to the Project and the ability to spend large chunks of time working towards the completion of the project.
We offer revenue-sharing generated from crowd-funding to team members who maintain consistent communication on company projects and meet Starboard Games deadlines. Currently we are unable to offer wages or per-item payments. Your understanding is greatly appreciated.
Thank you for your time! We look forward to hearing from you!
Please send your CV/Resume, as well as (the link to) your portfolio to: JohnHR@int-game.net.
Starboard Games LLC