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DaroN2391

Blocky Bomb Apocalypse

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    • By kyuubi
      Hello everyone,
      We are looking for some talented artists to join our team in developing a new classic style adventure game.
      Open Positions
      Our team is currently looking for two artists, one 3D model artist and one 2D concept artist.
      2D Concept Artist
      Help us translate the concepts into visuals to improve our 3D model workflow
      3D Artist
      Help with creating 3D environments, buildings, props, dressing etc.
      3D Animator
      Someone that can bring our models to life and make them feel less static.
      What we are looking for
      We have a fun and talented team working on an ambitious project, but we need help in creating 3D assets. We need people with experience, comfortable with defining streamlined workflows and producing work in a quick pace.
      We also need someone to help bring our ideas to life in 2d concepts first to better improve our workflow in creating the 3D scenes.
      Although it is a hobbyist project, we take the project seriously and we are committed to finish the project, so we need people that can commit to the project with the goal to end it.
      The ideal candidate
      Is used to work for milestones and timelines Used to working in a collaborative approach within a team environment Has time available to be present on a regular basis, appear on slack and provide updates Can output work on a fast pace That understands what it means to work in a project The skills
      For 3D Modeler
      Skilled in creative 3D environments, including props and scene dressing Ideally that has worked with Unity before Bonus points if you have talent for character creation Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 2D Concept Artist
      Experience with concept art Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) For 3D Animator
      Experience animating humanoids and animals Experience animating inanimate objects Experience animating environments (vegetation, ocean etc) Bonus point if you have created concepts for a game Bonus points if you have actually worked on a title until the end. Experience with Unity (double bonus) The Background
      The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm known as the Seven Tides.
      You play the story of Jon Riley, a young boy living in the Island of Chelonii, in the Eastern Kingdom of Khalandrie. After a visit from an old mysterious acquaintance, his grandfather, the only relative Jon has mysteriously disappears and Jon embarks on a quest to find what happened to him, while discovering the truth about himself, and the underlying mystery of the Island.
      For a full description of the game check out The Game page. (user: seventides pass: indie)
      The Mechanics
      The game will be mainly feed from the traditional mechanics of adventure games popular in the 90’s with games like The Broken Sword, Monkey Island, The Longest Journey, Full Throttle, The Dig etc.
      It also introduces some RPG elements that promote exploration in order to immerse the player deeper in the world. The main driver of the gameplay experience is going to be the story as it's traditional in this genre of games.
      The Art Style
      Currently the adopted art style is a flat shaded, low poly style. You can see some examples below and the full gallery here (user: seventides pass: indie). Please not all of the screens are work in progress as we are working in iterations to move faster.

      The Music
      We are lucky to have an amazing musician and talented producer in the team that is composing amazing musical scores for the game. If you want to hear some music samples get in touch!
      The Tools
      The game is being developed in Unity 5 in 3D low poly flat shade style. We are currently using the following main tools:
      Unity 5 - Game engine Dialog System - Dialog System for non linear interactive dialog databases Adventure Creator - State machine for the traditional adventure game workflows FMOD - Sound Engine Blender - 3D Modelling Sculptris - 3D Char sculpting Slack - Communication Trello - Task Management Our Trello Board!

      The Team
      We are a team mostly composed by professionals in our areas but new in applying our skills in game development.
      Game Designer/Project Lead - Background in Computer Science and working professionally as the technical director of a leading web development agency in Sydney. Duarte brings maturity in project management methodologies and technical leading. An obsessive adventure game player and very seasoned technologist, Duarte is the founder of the project. Lead Developer - A very experienced developer, Joao is the main man behind the implementation in the Unity engine. He will translate the specs and game design workflows into the engine. He is a professional web developer currently working in Vienna, Austria. Music Producer/Sound Design - A professional musician and music producer, Richard is a guru in enhancing the experience with sound and musical scores. He works professionally as a musician and music teacher and lives in London. 3D Artist/ Character Design - An aspiring musician and hobbyist game designer and 3D artist, Kevin is mainly responsible for character art. He currently lives in Puerto Rico. 3D Artist/ Environment Design - A hobbyist 3D artist, Joshua is mainly responsible for environment art, buildings, landscapes and props. He lives in London. If you are interested
      If you want to join the team, get in touch and I will supply the full game design document, our wiki containing character references, sound design cues etc and provide access to our Slack team chat.
      If you are interested contact me through private message.
      Looking forward to hear from you!
    • By Geri
      This is a Visual Novel Engine.
      Its FREE.
      It supports Android, Linux, and Windows. This engine allows you to create Visual Novels without programming knowledge.

       
      Its capable of north/east/south/west orientation, and have a simple bult-in battle system with 
      attack, HP, and escape (teleport) system. The engine is capable of item handling and room teleporting.


      To make a game, you have to do a directory for every room (map), then copy the background in, and 
      create a text file to describe the room with text. You need an apk editor to change the files in the
      Android package. By default, it contains a minigame to show you the things. 
       
      -It supports the most common image and sound formats (jpg, png, wav, ogg). 
      -room (map) based movement
      -jpg and png backgrounds
      -hero avatar
      -It supports battle system with escape system (also good for creating custom dialogs) including HP management
      -enemy avatar
      -ogg and was music play as background music per rooms and battles
      -teleportation
      -item usage, and item existence based teleportation
      -gameover/happy game-end
      -linux, and windows executables
      -android apk (you must edit the files into it),
      -its free.
       
      download: http://VisualNovelEngine.tk 
       
       
    • By Edoardo396
      Hi guys, I'm trying to make a crossword puzzle game for practice.
      Sorry but I've no idea on where to start.
      It should be basic game where the user must enter the word in the correct place and nothing else. (I am sure you know how to play crosswords!)
      I have to export it to Android and (if possible) to iOS.
       
      What engine would I want use?
      I thought to use Unity in order to develop it but I'm not very good with it (and, honestly, I don't like it that much)
      How is Unreal Engine 4 with Basic 2D Games like this one? If I could use UE4 it would be better because I know more C++ than C#. 
      I also thought about making this app with a "basic" IDE such as Android Studio (and) xCode but I would have to do the work twice and I want to avoid that if possible.
      Does anyone know if there is a library or something useful for making crossword games?
      Thank you very much for the answers and have a nice day!
      I apologize for the bad English but I'm not American/English.
      Edoardo
       
    • By INTwindwolf
      DESCRIPTION
      The team is in need of an assistant Art Team Director that will assist the Project Lead and Art Director in the development of the game. The position does require you to have knowledge of the Unity Game Engine, 3D asset creation software, and a desire for project management.
      The INT team is a large, international team, focused on the development of a core demo which will showcase RPG elements and core features for fundraising and investors. We are a friendly and passionate bunch and hope you will apply soon to be part of our team. Please review the job requirements and responsibilities below.

      Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project.
       
      As the INT Assistant Art Team Director you will report directly to the Project Lead and Art Lead. In the occurrence of an emergency you would become the acting Art Lead. The position does require a knowledge of the Unity game engine. This is because we would like our Assistant Art Team Director to have a knowledge of the game engine, and the ability to create scenes to showcase assets.
      Furthermore, you would need to be able to create assets for the core demo in a 3D modeling suite. Many of our artists use blender, but if you have a commercial license for another program then that would be acceptable as well. You will also need to possess team management abilities. This means you will be reviewing 3D artist work, 3D artist samples and test submissions, 2D concepts, and possess an understanding of the ‘big picture’ for INT which will be shared with you by our store, lore, and Project Directors.
      Responsibilities:
      1. Report to Art and Project Lead.
      2. Act as Acting Art Lead in the event of an emergency.
      3. Ability to think creatively.
      4. Ability to communicate effectively and work with other team leads.
      5. Desire to see the project through to completion.
      REQUIREMENTS
      1. Knowledge of the Unity Game Engine.
      2. Experience using Unity.
      3. Experience using 3D asset creation suites.
      4. Experience managing a team or being part of a team environment.
      5. Must be able to take feedback constructively.
      6. Must be able to interpret and decipher maps and notes.
      7. Must be able to work from 2D art.
      8. Commitment to the Project and the ability to spend large chunks of time working towards the completion of the project.
      BENEFITS
      We offer revenue-sharing generated from crowd-funding to team members who maintain consistent communication on company projects and meet Starboard Games deadlines. Currently we are unable to offer wages or per-item payments. Your understanding is greatly appreciated.
      Thank you for your time! We look forward to hearing from you!
      TO APPLY
      Please send your CV/Resume, as well as (the link to) your portfolio to: JohnHR@int-game.net.
      Kindest regards,
      John Shen
      HR Lead
      Starboard Games LLC
    • By INTwindwolf
      DESCRIPTION

      Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project.
      INT is an upcoming Science Fiction RPG that has been in continual development for several years. The team is in need of a Level Editor and Designer to join the team to work on the development of the game. This position does not require you to be a programmer or 3D artist.
      The INT team is a large, international team, focused on the development of a core demo which will showcase RPG elements and core features for fundraising and investors. We are a friendly and passionate bunch and hope you will apply soon to be part of our team. Please review the job requirements and responsibilities below.
      As the INT Level Editor and Designer you will be the individual on the team who received art assets and builds the level to Game Dev requirements. This position will require a knowledge of the Unity Game Engine, but not programming or art asset creation knowledge.
      Our levels have been mapped out and annotated with setup notes. While these setup notes and blueprints should be followed, as our Designer you can feel free to be creative in the setup process. When you place assets and design exterior and interior spaces you can be creative in how you build these spaces out.
      Responsibilities:
      1. Report to team Leads.
      2. Report to weekly Dev Meeting.
      3. Ability to think creatively and design portions of the level when required.
      REQUIREMENTS
      1. Knowledge of the Unity Game Engine
      2. Experience using Unity and importing/setting up levels in Unity 
      3. Experience optimizing levels in Unity 
      4. Ability to work under Team Leads
      5. Must be able to take feedback constructively 
      6. Must be able to interpret and decipher maps and notes to set up the level
      BENEFITS
      We offer revenue-sharing generated from crowd-funding to team members who maintain consistent communication on company projects and meet Starboard Games deadlines. Currently we are unable to offer wages or per-item payments. Your understanding is greatly appreciated.
      Thank you for your time! We look forward to hearing from you!
      TO APPLY
      Please send your CV/Resume, as well as (the link to) your portfolio to: JohnHR@int-game.net.
      Kindest regards,
      John Shen
      HR Lead
      Starboard Games LLC