Sign in to follow this  
INTwindwolf

[Rev-share]3D Sci-fi RPG project seeking multiple

Recommended Posts

INTwindwolf    193

COMPANY AND THE PROJECT

INT logo 807x256px

We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac.

INT wallpaper600x339

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

For more information about us, follow the links listed below.

INT Official website

Steam Greenlight

IndieDB page

Also follow social media platforms for the latest news regarding our projects.

Facebook

Twitter

 

TALENTS NEEDED

Website Administrator.

3D Artist.

Unity Programmer.

3D Animator.

Please note that all of the positions are remote work. You will not be required to travel.

 

REVENUE-SHARING

We offer revenue-sharing generated from crowd-funding to team members who maintain consistent communication on company projects and meet Starboard Games deadlines. Currently we are unable to offer wages or per-item payments. Your understanding is greatly appreciated.

Thank you for your time! We look forward to hearing from you!

TO APPLY

Please send your CV/Resume, and (the link to) your portfolio to: JohnHR@int-game.net

Kind regards,

John Shen
HR Lead
Starboard Games LLC

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Partner Spotlight

  • Similar Content

    • By Levgre
      I have a design doc I can share, either contact me here, at levgree@yahoo.com, or on Discord (tag is levgre#1415). I am only going over some of mechanics in this post, with more focus on combat than campaign, as combat is the core of the game.  designers could possibly be welcome, at the least I don't ever mind getting additional ideas/feedback.
      Like said in the title, the game is inspired by Darkest Dungeon, but aspiring for deeper and more varied combat/campaign mechanics.
      Theme: the player controls a party of raiders that go on missions, getting loot, building up reputation and experience, etc.  These missions would often be populated areas like towns and forts, but also could be caves, forests, and other settings.  
      The player will control a party of 6 characters.  Changing group formation and individual character positions will be an essential part of strategy for all party compositions.   However, most characters will still be in melee combat, as often the party will be fighting off enemies from both sides (just less often from the rear).
      Characters, both friendly and enemy, will be able to die or be severely injured in one hit, and no magical healing available.  However they will be able to dodge or deflect most attacks until they run out of "stamina", at which point they become sluggish and easier to kill.  So gameplay wise, stamina behaves sort of like the regenerating shield in halo.  However if the player makes a tactical error or puts a character in a situation where they are outmatched, characters could still be wounded even at full stamina.  So individual battles are not the only threat, but also tiring  from waves of enemies.
       The player's group can rest when needed, but that will allow the enemies to ready their defenses or get reinforcements.  So speed and smart stamina management is encouraged.  Although, there will be some level of variety in approach, the player could have a more heavily armored team that slogs through tougher fights, or a lightly armored quick characters for a fast team that relies more on the element of surprise. 
      Weapon and armor choices for each character will be significant strategic decisions, based on battle formation and also the strengths and weaknesses of the party comp/individual characters.
      The exact setting is not yet decided, it could be realistic medieval, high fantasy medieval with demihumans and magical creatures and some level of magic, steampunk, etc..  The "raiders" could be seafaring viking types, fighting in a religious conflict like crusaders, or some of both.
      Thanks for reading, and lmk if you are interested or have any questions.
    • By Spronx
      Hi guys,
      I'm Andy from StriX Interactive and we are
      LOOKING FOR A LEVEL DESIGNER
      to join us on this incredible adventure of developing Blood Oath. Open world fantasy 3rd person RPG in the style of The Witcher.
      We plan to launch a Kickstarter campaign by the end of the year. So it's not a paid job yet.
      We need someone capable of making terrain according to the world map that we have and over all level design. We have a great team and want YOU to be a part of it.
      Contact us on our facebook page https://www.facebook.com/StriXInteractive/

    • By Java Nigga
      Hi there!
      We are JN Studios, we are looking for people to work with us in our project.
      About US:
      JN Studios is a 2 people amateur studio. we have like 1 year making games, but this is our first professional project to show it to the public. We are a programmer guy(Me) and a 3d modeller.
      About the game:
      Strategist Sniper is a RPG/FPS game, yes RPG and fps :v you awake in the middle of the unknown and a small voice tells you that you have to go through the world killing other snipers to get out of there. the mechanics of the game are based on the basic controls of games like League of Legends and in FPS games like Counter Strike.
      What we are looking for?
      actually we are looking for another c# programmer, a musician and an artist(for game illustrations for the marketing of the game).
      Profits Share:
      when the game is in a stable alpha phase we will create a campaign in Idiegogo to obtain money to finance the game. each of the project participants will receive a percentage depending on the work done.
      How to apply?
      just send us a email with a portfolio and in what you can help our team -       trabajojava1@gmail.com


      Devblog1.mp4
    • By Descent
      I made this 3d handdrawn game in a few hours today, have fun
      you can get it off my webpage, but i recommend to get it off glorioustrainwrecks, if you dont like mediafire
      my webpage - sites.google.com/site/c3ksoft/games/rgmhell
      scroll down for the latest games, the game should be down there soon
       

    • By cursetalegame
      Hello! I am building the main scene in Unity for a 3D cards game. My goal is creating "card slots" to place the different cards from a deck and use it as "buttons". The image below represents somehow what I want to develop. I have been reading and I think that I have to generate a canvas and place in my scene the slots where I want to place the cards, but I am not sure about it. Also, to use the cards, I don't know if setting buttons is the best option (maybe I should use images instead).
      All recommendations and tips are welcome

  • Popular Now