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A while ago someone named "Anonymous Coward" posted a message here with some code to display a BMP file as a texture using OpenGL. Well, I cut and paste the code into Visual C++ 5.0, followed all the directions, but when I ran the program on my Pentium III system, the bitmap, which has 480x480 dimensions, was displayed at the center of the screen in only a fraction of its original size. What am I doing wrong?

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I don''t use OpenGL but my guess would be that you need to either move the camera or the object that you have texture on.

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