• Advertisement
Sign in to follow this  

Carmack Shares Tips for Mobile VR Performance

This topic is 427 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In a public Facebook post today, industry veteran and Oculus CTO John Carmack shares important tips to improve performance of VR applications on mobile GPUs. In the post, John discusses results found when profiling Pinball FX2 VR with Qualcomm's Snapdragon Profiler, and discusses the resulting tips which may be non-obvious to PC or console developers but can potentially increase rendering speed by up to 40%.


[color=rgb(29,33,41)][font=Helvetica]I mentioned in my notes a couple days ago about Pinball FX2 VR that it wasn

View full story

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement