Jump to content
  • Advertisement
Sign in to follow this  
khawk

Six Steps to Superior Product Prototyping

This topic is 509 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The First Round Review has posted an excellent article applicable to game development and game prototyping. Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer is an interview with Caitlin Kalinowski, Head of Product Design Engineering at Oculus, where she discusses her prototyping strategy, pitfalls, and how to iterate your way to success.

Also intriguing is the background information on the design strategy for the Oculus Rift headset and controllers:


"On the Oculus Rift, if you didn

View full story

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!