Advertisement Jump to content
Sign in to follow this  

Allegorithmic Interview for Ghost Recon: Wildlands

This topic is 678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Allegorithmic, makers of the Substance suite of tools, posted an interview with Ubisoft technical artist Guillaume Cerdan, one of the people that helped create Wildlands. He discusses the making of the game and the role Substance played in it, including tips and tricks for artists looking to create realistic worlds.

You can view the interview transcript at Allegorithmic's site or watch the video below:

View full story

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!