• Advertisement
Sign in to follow this  

Allegorithmic Interview for Ghost Recon: Wildlands

Recommended Posts

Allegorithmic, makers of the Substance suite of tools, posted an interview with Ubisoft technical artist Guillaume Cerdan, one of the people that helped create Wildlands. He discusses the making of the game and the role Substance played in it, including tips and tricks for artists looking to create realistic worlds.

You can view the interview transcript at Allegorithmic's site or watch the video below:

View full story

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Advertisement