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Allegorithmic Interview for Ghost Recon: Wildlands

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Allegorithmic, makers of the Substance suite of tools, posted an interview with Ubisoft technical artist Guillaume Cerdan, one of the people that helped create Wildlands. He discusses the making of the game and the role Substance played in it, including tips and tricks for artists looking to create realistic worlds.

You can view the interview transcript at Allegorithmic's site or watch the video below:


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