Jump to content
  • Advertisement
Sign in to follow this  

Google Chrome Brings Support for WebGL 2.0

This topic is 556 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Chromium team announced yesterday that Chrome 56 brings support for WebGL 2.0, a major upgrade to the API which unlocks a variety of new graphics features and advanced rendering techniques. WebGL 2.0 is currently available for Chrome users with modern graphics hardware on Windows, macOS, and Linux, and is coming soon to Android.

From the blog:

[color=#000000][font=arial][size=2][background=transparent]WebGL 1.0 [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]first launched in Chrome 6 years ago[/background][/font][color=#000000][font=arial][size=2][background=transparent] and gave web developers the ability to create immersive plugin-free graphics experiences, from [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]remixing World Cup plays in real-time[/background][/font][color=#000000][font=arial][size=2][background=transparent] to visualizing a [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]rock climbing route in a news article[/background][/font][color=#000000][font=arial][size=2][background=transparent]. WebGL 2.0 makes it even easier to build 3D web applications, with faster real-time rendering, new types of textures and shaders, and reduced video memory consumption. Techniques including deferred shading, tone mapping, volumetric effects, and particle effects can now be efficiently implemented. The new APIs also bring WebGL up to feature parity with [/background][/font][color=rgb(17,85,204)][font=arial][size=2][background=transparent]OpenGL ES 3.0[/background][/font][color=#000000][font=arial][size=2][background=transparent], a graphics platform commonly used in mobile games.[/background][/font]

View full story

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!