Jump to content
  • Advertisement
Sign in to follow this  

Mobile VR with Leap Motion and Qualcomm

This topic is 549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Qualcomm Developer Network has posted a guest blog from Martin Schubert, who is a VR Designer, Developer, and Evangelist at Leap Motion. In the blog post, Martin describes the possibilities of hand tracking technology, mobile VR, and how Leap Motion is building technology to enable natural interactions with your hands as the controller.


Until now, the quality of mobile VR experiences has been lacking due to two big limitations: they only have rotational tracking (so you can only look around, not move around) and input is limited to gaze, touchpad, or more recently 3 degrees-of-freedom (3DoF) remotes. The lack of positional tracking for headsets and inputs is a serious problem for immersion and interaction alike. It can feel like being trapped in the center of a spherical movie, unable to move freely to explore these new 3D worlds or directly interact with virtual objects.

Click here to read more.

View full story

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!