Jump to content
  • Advertisement
Sign in to follow this  

Serious Play Webinar: Using Play to Create a Fun Digital Experience

This topic is 588 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Join Dave Crusoe, Senior Director for Digital Youth Engagement of Boys & Girls Clubs of America (BGCA), to learn about how his organization is engineering a digital experience for visitors, to draw more members, more often, to its 4,200 online Clubhouses.

BCGA's philosophy for visitor digital experience is drawn from museum exhibition engagement design and retail design and involves elements of play. A digital narrative is woven throughout the visit, though most interactions a youth will have are not specifically digital.

In the first part of the session, Dave will present a theoretical visitor experience design. In the second, he will discuss the specific implementation of his idea. Emphasis will be made to make this session applicable to anyone who wishes to incorporate fun into a digital, instructional environment.

David will give his webinar Thursday, June 22 at 4 p.m. PST, 7 p.m. EST. To listen in, click this link:


This presentation is being provided by Serious Play Conference as a preview of speakers who will be at the 2017 conference, this year July 18-20 at George Mason University's Science and Technology Campus in Manhassas, VA, near Dulles Airport.

For information on Serious Play Conference, an annual gathering of thought leaders in the serious games industry, go to www.seriousplayconf.com.

View full story

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!