Jump to content
  • Advertisement
Sign in to follow this  

How Unreal Engine Helped Snakepass

This topic is 501 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Unreal Engine blog released a postmortem from Pete Harrap, one of the Technical Directors at Sumo Digital, on their experiences for the multi-platform release of Snake Pass.

From the blog:

So, knowing that we intended Snake Pass to slither onto multiple platforms, the core question remained - is cross-platform development with Unreal Engine as simple as ticking the right box and building? Generally speaking, yes, it is. Almost everything is taken care of for you which means that the designers and artists can continue making the game with the confidence that it will work on all targeted platforms. Of course, game development isn’t as easy as checking off specific boxes, so the first time you run your project on a target console you may be in for a surprise.

View full story

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!