Jump to content
  • Advertisement
Sign in to follow this  
khawk

Debugging WebGL with SpectorJS Walkthrough

This topic is 547 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Real-Time Rendering blog has posted a walkthrough detailing how to use SpectorJS to debug your WebGL applications. SpectorJS is described as a complete engine agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes with ease.

Quote

With the emerging number of experiences built using WebGL, and all the improvements made in the WebVR/AR space, it is critical to have efficient debugging tools. Whether you are just starting out or are already an experienced developer of 3D applications with WebGL, you likely know how tools can be important for productivity.

The article, written by Sebastien Vandenberghe, covers the basics of how to capture a WebGL frame, analyze it, and compare it against other captures.

Check out the full blog at http://www.realtimerendering.com/blog/debugging-webgl-with-spectorjs/.

 


View full story

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!