# GraphicsGale Goes Freeware

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GraphicsGale recently become free software. The raster graphics editor for spriting, pixel art, and animations supports many graphics formats and allows artists to preview their animations in real time while editing sprites.

Previously offered for $25 per license, it's not clear on why GraphicsGale has gone freeware, but it's a bonus for artists making sprite-based games! View full story #### Share this post ##### Link to post ##### Share on other sites Advertisement I had just bought that and Pro Motion a few months back. I like them, but haven't had the time I wanted to learn pixel art so now they are just sitting and patiently waiting on me to get back to them. #### Share this post ##### Link to post ##### Share on other sites I'm pretty excited about this. I've been using GIMP for everything 2d graphics related, but for animation it is a "pain in the a$\$" even after multiple plugins added for easing work with sprite-sheets.
Giving it a try right now !

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• Hello fellow devs!
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In Pseudo-Code:
angle = atan2(destination.x - player.x, destination.y - player.y) //swapped y and x to get mirrored angle around the y axis
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Besides the fact that when angle is equal to PI it produces an index of 5, this works like a charm. Or at least I thought so at first. When I tested it, I realized that the up and down animation is playing more often than the others, which is pretty logical, since they have double the angle.

What I'm trying to achieve is something like this, but with equal angles, so that up and down has the same range as all other directions.

I can't get my head around it. Any suggestions? Is the whole approach doomed?

Thank you in advance for any input!