I managed to have a 2D pixel artist contact me to make some pixel sprite work for me. I am happy but also lost on how to go about setting up a work plan list for this artist.
Can anyone lend me some tips on how to complete a work plan list?
I am a game development student working on a 2.5D beat 'em up brawler game in Unity as my final year project and I've been working on the ai for the enemies in the game. However, I've been unable to get the enemies to working properly as the enemies would be constantly stuttering and jerking while trying to follow the player. I've created a foreach statement and added some conditions that call for the robots to spread out and stay away from the player if it is not in an engaging enum state. This has been an issue plaguing the ai for a while now, analysing the animator, it seems like the robot's movement is instantaneously stopping and going which might be the reason causing this stuttering. But I'm not sure how to prevent the robot's movement from stopping and going. If anyone knows the reason why this is happening to the robots it would be much appreciated as my project is due soon and I'm still unable to fix such a game breaking bug! I've included a few videos below showing what is happening to my robots and also the stuttering shown inside the animator. I've also included the full script for my robots.
Hi, can somebody please tell me in clear simple steps how to debug and step through an hlsl shader file?
I already did Debug > Start Graphics Debugging > then captured some frames from Visual Studio and
double clicked on the frame to open it, but no idea where to go from there.
I've been searching for hours and there's no information on this, not even on the Microsoft Website!
They say "open the Graphics Pixel History window" but there is no such window!
Then they say, in the "Pipeline Stages choose Start Debugging" but the Start Debugging option is nowhere to be found in the whole interface.
Also, how do I even open the hlsl file that I want to set a break point in from inside the Graphics Debugger?
All I want to do is set a break point in a specific hlsl file, step thru it, and see the data, but this is so unbelievably complicated
and Microsoft's instructions are horrible! Somebody please, please help.