I'm developing a roguelike game. Currently it's in a playable state and I think it's a high time to show it and hopefully get some feedback.
The game has following features:
- turn based
- procedurally generated levels
- tons of loot
- spells system
- trading system
- some quests
- some limited crafting
- door/key/lever mechanics
- quite a lot of different (look/behaviour) monsters
I am Pierrick Querolle, I am a french professional sound designer and music composer and I’m looking for collaborations on projects.
I essentially worked for short films, animations and some music productions. With the passion for the immersive and technical power of video games and a collaboration with a video game localization company, I would like to dedicate myself to the audio and musical conception of your future projects.
► [AAA] Video Game Demo Reel - French Assistant Dubbing Editor : https://www.youtube.com/watch?v=t7k1nSB0Xfw
► « And Then… » Demo - Unreal Engine 4 Project : https://youtu.be/4Oq88jB9wsY?t=4m25s
About my favorite worlds, I really like Sci-Fi and Horror genres, all types of gameplays combined (Shooter, Platform…)
Musically open-minded, I am able to compose as well ambient themes as Epic Hybrid Orchestra themes. The combination of orchestral and electronic textures is one of my assets.
► An example with « Neopolis », one of my compositions : https://www.youtube.com/watch?v=kTnMybTLchI
My areas of expertise :
• Interactive Music Composition
• Studio & Field Recording
• Sound Design
• Audio Editing & Mixing
• Audio Implementation
The guarantees of our future collaboration :
• A passionate professional composer and audio engineer
• Operational and complete workflow for any kind of commercial project
• Creation and treatment of audio files with professional tools, used by AAA studios
• Proficiency with Unity 2017 & Unreal Engine 4 [+ Wwise & FMod]
• Available, cooperative and self-motivated
Because there is some work to do and sometimes the audio gears are an investment, I can’t work for free (only paid or royalty contract accepted).
You can find more content on my website, on my portfolio : https://pierrickinfrasound.wixsite.com/infra-sound
If you would like to contact me, please send me an email at email@example.com
Thank you for your consideration !
I wanted to start by sharing some amazing video Making Of, medical environments visual effects
using 3dsMax and thinkingParticles as can be seen here: cebas vimeopro
Please let me know 1) is 3dsMax environment compatible with the main game engines : Unreal and Unity?
2) Anyone with games that uses medical molecular environments?
If you wish to get to know the story, see here: Random42 Feature Exclusive Story
Also, follow at facebook.com/ScientificVisuals for upcoming tutorial on how to make a blood repair / clotting visual effects
by Callum Welsh.
Hello everybody! I've got a little problem. I need to create jetpack action. The main target is when I will press some button on my keybord my character will fly in the sky and stay here for some time then he will remove to the ground. I'm working with Unreal Engine 4 with blueprints.