• Advertisement

Mankind Reborn - Alpha stage - Massively Multiplayer Online Action RPG sci-fi game

Recommended Posts

Website: http://www.mankindreborn.com/

Mankind Reborn is a Cyberpunk MMO-Shooter, heavily inspired by EVE Online and Face of Mankind. Be a part of this dark/gritty cyberpunk universe where 5 factions are fighting for control of the galaxy, pick your side and shape the game. Be a policeman and fight crime or be corrupt, a criminal/drug dealer who causes havoc, a mercenary who fights for the highest paying client, a miner who gathers resources, a member of a corporation who creates and sells items to the markets, work your way up the ranks and lead a faction or just simply a civilian living day-to-day.

" rel="external nofollow">

For the ex-fom players:

Welcome back, this is not an official sequel, but more of a spiritual successor, I intent on recreating that old fom feeling and keeping the core gameplay that made the game so special, but giving space for the game to grow and expand to attract other players that have never played FoM before, the game will have a bit of everything for all kinds of gamers. My FoM itch grew too big, been watching videos for months now and I couldn't wait anymore so I decided take on the task of doing a FoM game by myself, I'm an experienced game developer with some indie titles under my belt, I got the time, the contacts and the motivation/passion to make this game come alive. It's being developed alongside the community, so we can bring forth that perfect FoM game that we've been craving for years, more information will be released soon!

First-Draft Design Doc (Just my ideas quickly thrown into a document, nothing here is official and can change at any time)

https://docs.google.com/document/d/1F0e ... sp=sharing

More videos below! (WORK IN PROGRESS)

Strip Club Footage

" rel="external nofollow">


Earth Map Ambient Test

" rel="external nofollow">

Gameplay Mechanics

" rel="external nofollow">

As a little note you can go to the forums, find more information and be part of the crew, I am not any part of this team just spreading out who has played FoM,Eve. They have a discord and social media and also donations are close to $1,000! Please check them out on this hard project that they're working on donate 35 dollars to get access on Alpha stage.

PS: I'm not part of this development top just trying to grow and bring back the old and new players for this amazing development team that they're working hard on, also note you HAVE to be register on the forums and donate 35 dollars to access the Alpha stage. This thread or game might change in the future what you see might change up it's just displays. Thank you.
~Maxlee93


AMAZING SCREEN SHOOTS!
On the forums.
 

If you want to ask questions please be advise to go to our forums the team will be glad to answer for you, but I can try my best here to answer some for you guys. :)

a.png

asdasda.png

asdf.png

d.png

f.png

gds.png

fasdcc.png

asgfddf.png

Share this post


Link to post
Share on other sites
Advertisement

HOLY CRAP, I loved face of mankind and my only issue with it was the abusive staff/moderation. Thanks so much for sharing this, now I just need to divorce my wife, throw my indoor cats outside, and submit my resignation.

 

-Former R6 of Eurocore, and Blood council member of MOTB

Share this post


Link to post
Share on other sites
42 minutes ago, conquestorbugged said:

HOLY CRAP, I loved face of mankind and my only issue with it was the abusive staff/moderation. Thanks so much for sharing this, now I just need to divorce my wife, throw my indoor cats outside, and submit my resignation.

 

-Former R6 of Eurocore, and Blood council member of MOTB

Welcome a board, join the forums and join the discord chat!

That did made me laugh though.  

Share this post


Link to post
Share on other sites

They have 6 game writers! Looking for 3d modeler and Concept Artist if you're a vet or just new welcome please register on the forums which is the website for the in-game login to play the game once Alpha releases.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By Bokchee 88
      I am animator by hand, and i am doing game animation for at least 8 years so far. During the last 2 years, i came with a idea for game and maybe some day, i want to start indie game company. As i am thinking to start game company, i am also thinking what kind of value i can give to the company. For example, am experience in animation,sales(I was selling web development services, before i jumped to gaming), bit of rigging- just not for production, i am learning on the side as well. The rest of the gaming production, like modeling, concept art, texturing, i am total noob or to say better, i am no near interest to do modeling for example, don't have such a patience to do it. But before characters and things are made for animating, what the hell i am would do?
      Also, what is the ideal size of the founding team of a game company? Positions to be filled mostly are, Concept artist, Modeler/Texture artist, programmer, animator-rigger. And later would need more people to join, like more animators, programmers, sound, fx,etc.
       
      And lastly, do i need to have something,like a prototype, to show people and get them interest, or should i ask someone i know, for skill that i lack, for example, Modeling would be great, texturing and rigging, and to start all together from scratch?  
    • By _RoboCat_
      Hi,
      Can anyone point me into good direction how to resolve this?
      I have flat mesh made from many quads (size 1x1 each) each split into 2 triangles. (made procedural)
      What i want to achieve is : "merge" small quads into bigger ones (show on picture 01), English is not my mother language and my search got no result... maybe i just form question wrong.
      i have array[][] where i store "map" information, for now i'm looking for blobs of same value in it -> and then for each position i create 1 quad. and on end create mesh from all.
      is there any good algorithm for creating mesh between random points on same plane? less triangles better. Or "de-tesselate" this to bigger/less triangles/quads?
      Also i would like to find "edges" and create "faces" between edge points (picture 02 shows what i want to achieve).
      No need for whole code, just if someone can point me in good direction would be nice.
      Thanks


    • By Terry Jin
      Hi everyone! 

      I am from an indie studio that has received funding for our concept and is ready to create the next generation 2D Pokemon-inspired MMORPG called Phantasy World. This ad is for a volunteer position but hopefully will transition into something more. Our vision is to create a game that draws inspiration from the series but is dramatically different in both aesthetics and gameplay as the work would be our own.
       
      We are hoping that you can help us make this a reality and are looking for game developers familiar with the unreal engine and would be happy to work on a 2D top down game. Sprite artists are also welcome as we are in desperate need of talented artists! Join our discord and let's have a chat! https://discord.gg/hfDxwDX

      Here's some of our in game sprites for playable characters while moving around the game world! Hope to see you soon!
       


    • By khawk
      Epic released a new feature trailer today as part of their GDC announcements. They're giving several in-depth talks at GDC and showcasing the power of the Unreal Engine in their booth. You can see their full GDC plan here.
       
  • Advertisement