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By Marinka Brussel
Imagine a game where the characters are not defined by body regions, but rather, each body region consists of thousands of components, which would kind of replicate the real world where we consist of molecules, atoms - that would open up many, many new possibilities for creative gameplay. Can this be done on any scale with today's technology, or would the games simply require too powerful of a computer to even be playable? Are there any theoretical limits to this? Thanks
By Monty Kiani
This idea comes from the concept of making a game that specifically, fills the time of a person in travel when the person might not enjoy the adrenaline factor that accompanies many games. I couldn't come up with anything so I thought about the general vibe I wanted and an action people did in general that emulated that. I found that it mostly happened, amongst other places no doubt, when people go through their messages panel on their devices; a plane traveler/businessperson perfectly calm for a minute eliminating messages, that moment extended. It's a kind of process of elimination. I don't know if this idea is common knowledge but I couldn't find anything and I'd love to see games based on this.
I managed to finish my first Android Game from A-Z in about 2 months, the game was planed to be an endless game since as a solo Dev i thought it would be easier to finish , it was created using Unity/blender3d and i made everything except for the music tracks.
Currently i am looking for feedback, especially about mechanics and game play, especially since i found out this is the hardest thing while developing as and indie , i seem to be able to get 0 feedback from most communities i posted in so i hope i will have more luck here.
A short game play trailer:
The game is Free and available on Google Play Store:
So feel free to comment , critiques are appreciated, even if they are harsh, since that is what will help me improve the game.
Also the website for the project : http://crazyapplesstudio.com/