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    • By EddieK
      Hi i'm trying incorporate sounds into my game and I have ran into troubles with performance. Whenever I call:
      soundPool = new SoundPool.Builder().setAudioAttributes(new AudioAttributes.Builder().build()).build(); I immediately notice lagging and the framerate drops drastically. I don't even have to actually play the sounds for the framerate drop to occur.
      Is there anything I can do to fix this issue?
      Thanks in advance.
       
      P.S. Never mind, I figured out that restarting the phone got rid of the lagg and it wasn't because of the sound.
    • By Alexander Winter
       
        Jumpaï is a game about creating platformer levels and playing them online with everyone. Will you become the most popular level maker or will you be a speedrunner holding world records on everyone's levels? More into casual play? No problems! You can happily play through the giant level database or chill at people's hub. Meet new people, make new friends, learn to master the game by asking pros or ask for people's favorite tricks on level making.  





      Unlike other games of its genre, Jumpaï is about playing levels with everyone in real time. You have the fun to see how other people are playing and get to realize you are not the only one failing that jump!

      The game is currently into development and still have lots to do. I am looking for people willing to help how they can. Developer? Graphist? Play tester? Sound designer? Game designer? I'm welcoming everyone. The project is so big I have a lot of work to do in all areas. Server backend, UI/UX, Game networking, Gameplay and even the website some day. As you can see from the default buttons, the game has been made with LibGDX. 

      If you plan to take an important role into the development of the game, we will discuss how you will get paid once the game generates money. Note that I'm not working on the game full-time. I'm studying full-time and working on it is a hobby. It's been 14 months since it started.

      So, are you interested? If so join me on my discord https://discord.gg/dwRTNCG and I'll answer all your questions.

      Additionnal screenshots:
       



    • By Gabriel Gonzalez
      Hi everyone, my name is Gabriel and this is my first post here. I graduated from college over three years ago with a degree in Physics and now I want to start a career as a gameplay programmer. Besides a single C++ programming class in college I have not had any prior experience programming. What I have done to learn until now is to use SFML to recreate Arkanoid and Space Invaders. My question is, am I on the right track if I just continue creating games from scratch using libraries such as SFML or would I benefit more if I move on to using an engine such as Unreal or Unity? Also, of how much help (if any) would my degree be when trying to join a team? I live in San Diego, CA if that matters at all.   I do appreciate in advance any guidance anyone could offer me.
    • By abe97
      Hello all! I'm new to the forum and I'm glad to have found a lot of interesting discussions/topics! 
      Quick intro, I'm currently in school for Independent (indie) Video Game Design, on my last semester and the job search will start in less than 4 months (I'm nervous to say the least). I've learned a lot in school and I'm proud to say that I can make a decent game independently and market it properly. The problem is that I can do all of this, but I don't specialise in anything specific. I'm pretty good at modeling (but definitely not a pro, can only make simple clean models), okay at scripting, design isn't my strength but a big interest and I'm pretty okay at UI/UX but definitely not proficient at all.
      I can't say I specialise in any of the above fields and I know that specialising in something is important in order to have a consistent portfolio and finding a job. 
      Should I focus on specialising on a specific field in the next 4 months (practice 24/7) in order to sell myself to employers or should I practice everything and sell myself as a Jack-of-all-trades? I really want to get a designer job as I enjoy writing GDDs and discussing design during Pre-Production but my Rational Design knowledge is weak and I've never been considered a designer in all my previous projects (always was responsible for art or UI). 
    • By Game HD
      Hi,
       
      I'm currently working on a 3D game multiplayer. I really need to save the data some where save so players can not edit it from there own computer.
      Is there any way how i can make that it is saved like in a database or something also they need have accounts then so they save data for an account.
      So when the game first starts up they first need to sign in or create a new account. Is there anyway i can do this on youtube there are only videos that explain how to save data for singelplayer games, i use LWJGL for all my code so i hope its possible. (I'm a bit new to LWJGL i coded before but never in this big off sorts so please do not be to hard on me :D)
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