For a sprite based 2D RPG style game, how should assets such as textures, animations, music and sound effects be distributed to and accessed by game objects?
Assuming you have a resource manager dedicated to loading and containing the resources, should this manager be passed indiscriminately to wherever there is a need for a resource(s)?
Should the resource manager segregate various textures and animations from sprite sheets as they are loaded and hold segregated sets (maps/lists) of these textures and animations based on a pre-determined need by different game objects so that they can be quickly set up? By this I mean, where you are certain object A needs only a set of X animations and Y sound effects throughout the lifetime of the program.
If all textures, animations, music and sound effects should not be segregated as they are loaded and should instead each be stored in one big container of their respective type for all objects to freely choose from, how should the objects retrieve the resources they need efficiently and with minimal lines of code? Any object could hold any combination of textures, animations or sound effects held by the resource manager. I believe it would be easy with this approach to have very many lines of code dedicated to retrieving all the resources an object will need, for every object.
Finally, should objects hold resources at all? At this point I don't see why objects shouldn't hold their own graphical resources since the objects contain the data such as position, width and height that the resources would need in order to be rendered correctly. However, I'm not so sure about resources such as sound effects, since these types of resources don't need any information from the object in order to play. Should they be held and controlled elsewhere, by dedicated music and sound effect playing systems?
YES! This is the first in-game image!
Is a great honour to say that!
We are a dev team from Venezuela and this is our first game!
Visit our website and take a look on the feed!
wallbangstudios.wordpress.com And visit our Facebook page!
THANKS! Hope publish soon in this album again!
Our team, Forgotten Mines, has launched an early public beta for War to the Core. We are now seeking to form a board of gameplay designers and passionate gamers to help balance the game.
War to the Core is a multiplayer online battle arena (MOBA) game where fleets of massive warships wage tactical battles in low orbit in a struggle to control Earth's resources.
While we are still building up the ships arsenals and weapons choices, there are already quite a few in the game today. Getting the right mix to enable good strategy and tactics without making certain builds over powered or under powered, requires a high level of creativity combined with fine level of tweaking on an ongoing basis.
As a game play designer, you will help make the game more fun by enabling more elaborate tactics and making design suggestions to the development team as well as gain access to new ideas that will are not yet implemented, so you can provide early feedback on them. As a board, you will help tweak the properties of the game mechanics: How far can ships teleport? How strong are mines? How quickly do they explode? How wide is the impact range? How do different weapons change when they gain new levels? And so on.
We are looking for gamers with a good understanding of game balance and a passion for game design. You don't need prior design experience, but you need a great sense of what makes games fun.
If you are interested to join us, just get in touch.
Official website: http://www.WarToTheCore.com
Official app store link: https://www.microsoft.com/store/apps/9n4shfc15wks
Mailing list: http://eepurl.com/cUGQ9v
Facebook page: https://www.facebook.com/WarToCore
Facebook players group: https://www.facebook.com/groups/WarToTheCore/
I am currently developing a text-based android game on android. The player will have multiple choices throughout the story that would effect the outcome in the end.
I am planning to produce the game in both Arabic and English and upload it to Google Play Store containing Ads.
1- Designer that can serve as concept designer for the game's backgrounds in different states, and design the buttons and simple UI used within the game itself.
2- Sounds engineer to improve upon the sounds I'm using within the game and create an immersive experience.
I would like to mention that we would be working in this project as a team and everyone will consider this game as their own and not just be bossed around by me
Thanks for reading this, looking forward to your application.
P.S. If you're a designer, I'd love to see some of your work alongside your application.