• Advertisement
Sign in to follow this  

Fantasy Tech Demo (Esenthel Engine)

Recommended Posts

Check out latest tech-demo of Esenthel Engine, a high performance, cross-platform game engine, in development since year 2000, it's available for licensing at http://esenthel.com/

This is also going to be a game! See the game's facebook page here: https://www.facebook.com/EsenthelWorld/

Try the demo by yourself: http://esenthel.com/?id=store&item=111

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By sergio2k18
      Hi all
      this is my first post on this forum.
      First of all i want to say you that i've searched many posts on this forum about this specific argument, without success, so i write another one....
      Im a beginner.
      I want use GPU geometry clipmaps algorithm to visualize virtual inifinte terrains. 
      I already tried to use vertex texture fetch with a single sampler2D with success.
       
      Readed many papers about the argument and all speak about the fact that EVERY level of a geometry clipmap, has its own texture. What means this exactly? i have to 
      upload on graphic card a sampler2DArray?
      With a single sampler2D is conceptually simple. Creating a vbo and ibo on cpu (the vbo contains only the positions on X-Z plane, not the heights)
      and upload on GPU the texture containing the elevations. In vertex shader i sample, for every vertex, the relative height to te uv coordinate.
      But i can't imagine how can i reproduce various 2d footprint for every level of the clipmap. The only way i can imagine is follow:
      Upload the finer texture on GPU (entire heightmap). Create on CPU, and for each level of clipmap, the 2D footprints of entire clipmap.
      So in CPU i create all clipmap levels in terms of X-Z plane. In vertex shader sampling these values is simple using vertex texture fetch.
      So, how can i to sample a sampler2DArray in vertex shader, instead of upload a sampler2D of entire clipmap?
       
       
      Sorry for my VERY bad english, i hope i have been clear.
       
    • By mangine
      Hello. I am developing a civ 6 clone set in space and I have a few issues. I am using Lua for the logic and UI of the game and c++ directx 12 for the graphics. I need a way to send information between Lua and c++ occasionally and was wondering what is the best and most flexible (and hopefully fast) way to do this. Don't forget that I also need to send things from c++ back to Lua. I know of a lua extension called "LuaBridge" on github but it is a little old and I am worried that it will not work with directx 12. Has anybody done something similar and knows a good method of sending data back and forth? I am aware that Lua is used more and more in the industry and surely plenty of AAA game programmers know the answer to this. I want a good solution that will hopefully still be viable code in a couple of years...
    • By owenjr
      Hi there.
      I'm pretty new to this and I don't know if it has been asked before, but here I go.
      I'm developing a game using SFML and C++.
      I would like to use the "Tiled" tool to load maps into my game but I don't actually find any tutorial or guide on how to exaclty use it (I know that I have to read an XML file and stuff). I just step into diverse projects that make all a mess. 
      Anyone knows where can I find good information to make my map loader by myself?
      Thanks in advantage!!
    • By MHG OstryTM
      Hello guys,
      I've released my game for the first time. I'm very excited about it and I hope you'll enjoy the game - Beer Ranger. It's a retro-like puzzle-platfromer which makes you think a lot or die trying. You have a squad of skilled dwarfs with special powers and your goal is tasty beer. There is a lot of traps as well as many solutions how to endure them - it is up to your choice how to complete the level! 
      Link to the project: Project site
      Link to the Steam site with video: Beer Ranger
      Have fun and please write feedback if you feel up to.
      Some screens: 




  • Advertisement