Hello, my name is Dmitry and I am composeur and sound designer. I am new on this forum, but I write music for 4 years.
Mail - firstname.lastname@example.org
Skype - Djino1208
Facebook - https://www.facebook.com/profile.php?id=100004161284063
All my music you can find here -
Intro for A.S.H. indie game -
I am a game development student in my second year of a three year program and I would like to start building my portfolio. I was thinking of creating some games to show what I can do to potential employers since I wont have any work related experience when I graduate. But as I'm sure you all know there are tons of ways to approach developing/designing a game and I'm curious if anyone had any insight as to any "standards" that come with this? Is it okay to use game engines like Unity, Unreal, Game Maker etc? Or would it be better to make a game from scratch to better show case your skills? Any and all advice will be greatly appreciated!
lately I've been working on some ideas for a Game in construct 2 but my biggest setback is art. I have no skill in that aspect of things. I am looking to collaborate with an artist(not necessarily Professional) to bring some ideas to life. plz respond if interested