We have released our game, "Dominari Tournament", to Early Access on Steam. It has been in development for 2.5 years. Gameplay reception is positive from all playtesters. One feedback we have received is that the battlefields surrounding artwork is too flat and needs to have more depth. We are seek to commission an artist to redo that specific piece of border art with a a futuristic tech/space look and feel. My artistic ability has reached it's limits and we need a professional for this task..such as yourself!
Here is a screenshot of our game play interface.
Below are a few screenshots of the STYLE of work we are looking for. Mechanical, with glows and other metallic artwork. Resolution is 1920x1080. Work would be specifically limited to the existing surrounding artwork, no gameplay graphic changes.
I am thinking about getting involved in IRC and don't know much about it. Someone mentioned FreeNode IRC and I thought is sounded cool. In your opinion what is the best way to get involved in it? Or, if there's something even better than that too. I still love gamedev.net!
Any recommendations would be great!
The panel will take place at GDC conference on March 22 from 11:30 am till 12:30 pm in Sponsored Session Theater, South Hall. The main topic of the discussion is how blockchain and cryptocurrencies will help game developers generate additional revenue by transferring the ownership of the virtual items to gamers. Anyone interested in blockchain is eligible to attend! We look forward to meeting you at GDC and are excited about opportunities this event will bring.
What's in it for you?
Take a firsthand look at blockchain and how gaming is already taking advantage of this technology
Have a better understanding of how blockchain works together with non-blockchain (traditional) solutions in gaming;
Find out how blockchain complements or adds value to existing business models in gaming;
Get answers to your most burning questions about blockchain and whether or not gaming needs it at all
For more details, please visit GDC website.
I am looking for programming tips and interview questions which might be relevant to an audio programmer looking to get into the game industry. I have experience in Audio DSP, Unity and a little C++. What are some important topics/concepts which could be tested in interviews for audio programmer positions?