Suggest a budget game dev laptop to replace desktop?

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14 comments, last by RivieraKid 6 years, 7 months ago

Something under $750-1000 USD. I don't have a desktop so this is it. But it would also be nice to have something lighter, since I'll be carrying to school often, and will have an external monitor to use at home. New to game dev so not sure what to plan for... what specs are you guys using?

So far, I've looked at these:

Legion Y520 (~$790 USD):

  • i5-7300HQ
  • NVIDIA GeForce GTX 1050Ti
  • 8GB RAM (single, but can upgrade to 32GB max with 2 slots)
  • 15.6" and 2.4lb
  • 1TB 5400RPM HDD, upgradeable
  • (Can fork over $230 more to upgrade to an i7-7700HQ and 1TB 5400RPM + 128GB PCIe SSD........ is it worth it?)

Ideapad 510 (~$880 USD):

  • i7-6500U
  • NVIDIA GeForce 940MX
  • 4GB Soldered + 4GB DIMM (can upgrade to 12GB max in total)
  • 15.6" and 2.2lb
  • 1TB 5400RPM HDD, upgradeable

Ideapad 510s (~$930 USD):

  • i7-6500U
  • AMD Radeon R7 M460
  • 8GB (single, already maxed)
  • 14" and 1.7lb
  • 256 GB SSD, upgradeable

Any thoughts on these? The main quips I have with the Legion Y520 is that the CPU isn't as energy efficient as the Ideapads, and it's also quite heavy. And it's a gaming laptop... I've heard those don't have a very long lifespan? Haven't looked at other brands yet. Any suggestions?

I'll be working on 2D and 3D projects... I'll be using my own art and also using assets. Are these specs an overestimation... should I be looking for less?

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When we are talking about 3D... what are your expecations?

You can certainly create low poly 3D art on all of these rather weak machines. None of these besides the first has a good low end GPU (and make no mistake, a mobile GTX 1050 Ti is low end, even though up to date and quite usable). The GTX 940 is quite weak and last generation. Certainly usable for casual, 2D or old games. Just don't expect a recent 3D game to run at good framerates on it. Pre Polaris AMD Mobile GPUs -> extremly weak because this architecture was so energy hungry, thus the clocks and shader cores had to be cut down considerably for getting to an acceptable wattage for mobile chips. That AMD card is about 3 generations old already as AMD never kept their mobile cards up to date.

 

Generally, do you want to be able to game or or do 3D work on the move? If not, maybe you should go for an even weaker, cheaper laptop that is just usable for school, and a cheap DIY Desktop. For 600 Bucks you MIGHT be able to fit in a non-mobile GTX 1060 or RX 570, these cards will run circles around the GPUs in those laptops. Not to mention you will get a much beefier CPU for a good price thanks to AMDs new Ryzen CPUs.

If you try to get a budget laptop for 400$, and spend another 600$ on the parts for a Desktop, you might end up with a lighter, more portable laptop running much longer, and a machine at home that can actually be used to run the latest games and do more than just low poly 3D work.

And yeah, a laptop for 400$ most probably will have a crap screen and keyboard... but so will a "gaming" laptop for under 1000$. Good laptops WITH dGPUs deserving that name start north of 1000$... and good laptops without a dGPU at about 600-700$. You will have to compromise anyway.

 

I would really think long and hard what you all need on the move, and optimize for that. Gaming laptops are neither as portable nor as long running off the battery as a laptop without a dedicated GPU, all the while most probably cutting the GPU speed in half off the tap, thus really only making sense as a desktop replacement always plugged to the power tap that is more mobile than your average tower PC.

On 6/26/2017 at 2:35 AM, kheqn said:

I'll be carrying to school often

For a student laptop you won't be doing anything that pushes the limits of computing or of graphics.  If you are doing something for high-end academic work you'll have a full-fledged workstation for that.

Most students don't want to hear it, but the quality of modern machines is far above their abilities.  Just about any off-the-shelf laptop made in the past few years is more than adequate. 

Whatever fits your budget, but if you must splurge, usually screen size is the most valuable, followed by SSD disk space.

I would recommend to search on ebay and get a dell or lenovo second hand notebook with a good keyboard layout and at least a GTX 760M+ i7 and 8 gb ram. Price should be under ~800. This category is totally sufficient for doing game development.

Last tip: Forget about gaming notebooks - especially MSI, this have the worst keyboard layout, worst drivers and worst software ever + tons of bloatware. Even the performance for gaming is not that great... it just looks good on the papers :-(

Hello, for example I'm using LENOVO IdeaPad 510 15 This notebook satisfies my requirements

my Acer Aspire E5-575G-35M  Intel Core i3-7100U (2.4 GHz)  RAM 4 GB  HDD 1 TB nVidia GeForce 940MX, 2 GB 

Unless you're planning on making beefy AAA-quality 3D assets (which I assume you aren't), I think a strong 3D card is over-rated.  If you are planning on using Unity or Unreal or something similar with a big, complicated 3D editor application, then you probably want to stay away from real low-end hardware.  Otherwise, most modern GPUs (even low-end ones) are powerful enough for your needs.

I use a Late-2013 MacBookPro for all of my work (I do web and mobile 3D development) and I love it.  It is surprisingly powerful and lightweight.  For whatever reason, Apple computers are generally looked-down upon in game-developer communities, but I would strongly recommend a MacBook as a laptop.

You can probably get a refurb MacBookPro for around $1000.  Or a new MacBookAir for the same price.  I have a MacBookAir at home that I use for freelance/personal work and it works great for most stuff (although, I've never tried running the Unity editor or any heavy-duty 3D games).  It's super-lightweight and portable.  The only downside with the Air is cooling.  It does well most of the time, but a long 8-hour work day involving significant GPU load is going to be a problem.

1 hour ago, missionctrl said:

For whatever reason, Apple computers are generally looked-down upon in game-developer communities, but I would strongly recommend a MacBook as a laptop.

Probably because a) Macs are not really among the main gaming platforms and actually a rather small market compared to windows PCs, b) the hardware is rather expensive for the performance on offer, so as long as looks and build quality are not the main concerns, but best price/performance ratio, Macs are not strong contenders, and c) Mac hardware almost never has access to the latest and greatest hardware on offer because of Apples tight controls on their hardware and their certification process... which might not be a big deal to you if you are only looking for a good laptop given laptops never will be powerhouses really benefiting from beefy GPUs and stuff like that, and Apple getting up to date hardware every other year otherwise.

 

If you don't NEED to develop on Mac because you develop for iPhones (which I believe can be done on Windows machines, but with a little bit more complications), or are just 100% tied to the Apple ecosystem or totally in love with their OS, there is no real reason to pick a Mac over a Windows machine.

You can get the same build quality from windows machines if you pick carefully. At that point the prices are not THAT different to Apple machines anymore. But really, the Surface machines from Microsoft can compete with Apple hardware any day of the week (sadly also on high prices).

 

Now, with windows you get choice. A ton of choice. Like Microsoft or hate them, they still have a pretty open ecosystem. You an pick from a myriad of budget, workstation or high quality hardware options. You can build your own machine from scratch. Everyone can build software for their OS without Microsoft being involved.

That choice can also be a bad thing. I heard many a user complain about it and praising Macs and Apple in general for their simplicity. Which holds true (as long as you don't deviate from the prescribed path... heaven forbid you ask Apple for support on a 2008 Mac Mini in 2017. They had to patch me through about 4 different support units until somebody could say which MacOS version that machine could still be updated to... and that whole process was only necessary because Apple is not prepared for iCloud customers having switched to Android and Windows... its like they rather not have me as a customer if I don't own the full stack of products they offer).

But again, unless you are not looking for that simplicity, but rather have choice and the option to open your PC and replace a damaged part without worrying that you might lose any chance of ever getting support from your PC manufacturer ever again, Windows PCs might be a better choice. With Linux being on the other end of the simplicity vs. openness scale.

 

Long story short: Apples Macbooks certainly are good machines, if you are not looking for getting the best price/performance ratio, don't mind MacOS or actually mind switching to Windows or another Linux distro (with MacOs just being a very elaborate windowing system over their own distro), or just need the street creds or the looks that come with an Apple machine.

I wouldn't even REALLY put build quality down on that list, not as long as Apple still insist on using aluminium instead of a stronger metal to cast their laptop casings from. That metal just collects scratches way too easy.

But most of the Macs vs. PC debate comes down to religion, not real facts. Because when we get down to it, both OS are equally capable in about all use cases in the hands of an expierienced user, most important software suites are available for both OSes, and you can find similar quality hardware among the huge crowd of different windows machines on offer.

Really well-said Gian-Reto.  Great breakdown.

I feel that Macs' value comes from their convenience - a kind of easy-to-use black box computer (an appliance, as I believe Steve Jobs once called it).  Conversely, PCs are generally more versatile and powerful.  Based on that reasoning, I actually dislike Mac desktop computers and strongly prefer PC desktops.  But for a laptop, where convenience is the main driving factor, I really prefer Mac.

But you bring up a couple other really good points.  Do you want to play games on this machine as well?  If so, then obviously a PC will be better suited.  Also, what platforms are you developing for?  Mac and/or iOS?  Then you will need a Mac.  Windows?  Then you will need a PC.  Android/web/etc?  Then either would work.

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