Hello Designer Community,
we havent seen for a while but now, as I'm doing some more advanced game design again, I thought visiting you to get some feedback
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As I'm in the design phase now need to think about what makes a kind of multiplayer/online/mmo RPG/whatever uses similar mechanics playable besides mob-farming/boss raids (if existing) or PvE, PvP; what makes even small Quests interesting. I now this has been asked a whole time but I decided to ask this again for the background of automated content creation as a desired result for the Spark ecosystem. What kind of quests or quest components could be generated too that are not listed below to make the game more interesting?
Collect X of Y Carry X to Y (you maybe need to find X first) Kill X of Y Talk to X Kill X As I've played many hours of different RPG's (solo, online, mmo) there are always these five archetypes of core quests or core quest components that may sadly lead to just skipping the often more or less trivial storyline if existing just to raid through the quest for getting the XP and loot items. This isnt fun and even a good story (bad telled) may not keep the longterm gameplay experience very valuable.
This may also be a bigger problem for auto generated quests so what should the generator also take into account to lead to an acceptable result?
Website | Music | Youtube | IndieDB
What is it?
Nanoforge , is a first-person, sci-fi sandbox-adventure game, built in Unity (C#).
What have we accomplished?
What do we offer?
What do we need?
C# experience required Prior experience with Unity a plus Communication skills Note: Other programmers, LEVEL DESIGNERS, and other roles are also invited to apply!
FREQUENTLY ASKED QUESTIONS
Where's the gameplay footage?
Just as AAA studios do, we keep our gameplay footage closely guarded, as it reveals our innovative take on sandbox gameplay. Additionally, releasing pre-release footage with non-final visuals could confuse potential players into believing that the footage is of the final version of the game. That said, here's a tiny look at our teleport effect.
How does the game compare to games like GMod or Minecraft?
We've surpassed Minecraft's Creative Mode in terms of functional features, and are closest to Garry's Mod in terms of planned feature set.
I'm not experienced enough to join this project.
That's not a question! There's always a place on our team for someone passionate about game development. Willing to learn?
Any questions? Ask away!
Looking for some recommendations for apps that help plan/organize classes and methods for a project (something like xmind but for programming). Also Looking for good app beyond GitHub for project coordination.
Thanks in advance :3
Hi, I am new here, may I ask: do you guys have any suggestions about whether I should go to GDC, or Unity events during GDC, or, actually, any meetups and local events in LA, when I am more of a mature developer/when I already finish up most part of my game demo, or now? From career development perspective. Now I am not a total beginner, but I am not a mature developer either, kind of like in between X-0
Please forgive me if this question is silly or naive. Thank you!
Im running through some video tutorials in C# as im newbie. One thing im doing is adding lots of comments to the code so I can go back and revisit the code later and know exacly what is going on.
What id also like to do is store the code snippets in an easy to find place so I can reuse/analyse them later.
I kind of just want a long scrolling page with all my code and commented snippets on that I can use as reference later which also maintains the snippet format and is of course searchable.
There seems to be a few apps as well as Git Hub etc to store code snippets but im just wondering which one from a newbie perspective works best for you and why?