9 hours ago, Shaarigan said:
Just as spontaneous idea, you need to fetch the textures pixels from your local machine and send those to the target machine. Here you need a texture in memory of same size and format that you could copy transfer the received pixels at.
But this will result in a very poor framerate you know?
Thanks a lot, Shaarigan. I know it is not good for performance.
Once I create a texture in the target computer, how to put the texture into the rendering target? Use orthogonal projection to render a quad with the created texture?
Thanks.