VGM Academy 21-day Composition challenge

Recommended Posts

Is anyone else here going to take the Video Game Music Academy 21-day composition challenge?


It's not a competition, just for fun and to create a habit of writing music every day :)

I signed up and I immediately started composing as I got really inspired by the checkbox Quest Logs they sent. Theres a lot of ideas what kind of compositional techniques and styles you could try and it's so much easier to start composing something with constrains than just a blank paper with every possible style.

Heres a short composition I made yesterday by using some compound meters, mostly 5/4 or actually 15/12:

I try to share my best pieces in this topic and you can do the same.  I try to keep up writing every day at least something even if I have long weekends doing gigs. Hope many of you try this challenge also :) 

Share this post

Link to post
Share on other sites

Here's another track: I listened to the Monkey Island soundtrack and got an inspiration for a pirate bar/saloon theme. The challenge itself has been really fun and inspiring even if it's been just few days. I've composed a lot of little themes and I try to orchestrate some of them so I can share :)  Anyone else stepping up for the composing challenge?


Share this post

Link to post
Share on other sites

Yesterday I made three short but different tunes. Today just one but I think it's a nice progression with some borrowed chords played with an acoustic guitar and and an ocarina on the second round. I think all of the short ones still have a good base to build on a longer composition if I need or want to. Anyway here's the newest one and if you want you can listen the stuff from yesterday from my Soundcloud: 


Share this post

Link to post
Share on other sites

Today is the time for a fight theme. I love Chrono Cross soundtrack and tried to tackle something similar as the normal fight theme and the boss fight theme combined. Some production and extension still needed but I like it already :) 

Any opinions or advice about any of the tracks this far? I want to get a shareable version ready every day (almost) so I might polish some tracks later if I use them on my portfolio.


Share this post

Link to post
Share on other sites

Today I got an inspiration from the Youtube "8-bit music theory" Mega Man video and composed something with authentic Mega Man feel. Hope you like it! Thoughts this far about the challenge: It's been fun and productive and the important part is to keep composing even if I don't feel like it all the time. It's been ten days and I've had to skip already 2-days but I've composed more than one track on some days. I try to keep up for the whole challenge but let's see, I have quite a lot of gigs and other music related stuff coming so it'll be tough on some days.


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Forum Statistics

    • Total Topics
    • Total Posts
  • Similar Content

    • By nihitori
      Hello everyone!

      I'm one of the creators of the Colossal Game Music Collection and, as we now approach the end of the first year in which the collection has been released, we are currently planning our first major update to it...  As such, we thought it would be cool to ask you guys first about what sort of music content indie devs are most looking for and what they think it's currently missing on the asset markets. We would truly appreciate your opinions on this, as it would be crucial to improve the quality and usability of our collection. Here it goes:

      - Our first question is in regards to the type of music currently available to indie devs (for example "Action", "Horror", "Fantasy"...) and not just in regards to the game genre, but also to the type of instrumentation / production (for example "Electronic", "Orchestral", "Ambient"...). What type of game music asset types are you most in need these days and feel like they're lacking on the marketplaces?

      - The second question is in regards to how the music itself is presented in the asset packs. For instance, we have been making 5 original tracks per pack available on the collection, available as both full tracks and seamless loops (sometimes with also smaller / longer versions available, as well as multiple small loops). Do you think this is the best approach? Or would you prefer the music to be presented in any other way?

      Any other information you can give is also very much welcomed.
    • By CpawsMusic
      Hey there! My name is Cpaws and I compose music, sound effects and overall sound design for video games and film. I'm looking to work on a horror game mainly for fun and as an addition to my portfolio. I've used Unity & Wwise before for audio implementation.
      If you're interested in working together, don't hesitate to contact me at cpawsmusic@gmail.com
      Here's a few demo reels of my past projects: 1. https://www.youtube.com/watch?v=eMgkFhEi87I 2. https://vimeo.com/230719152 3. https://vimeo.com/231022046
      Here's some snippets of some quick game music I've composed: https://soundcloud.com/cpawsmusic/sets/cpaws-video-game-film-music
      Here's my portfolio/website: https://CpawsMusic.com/
      E-mail: cpawsmusic@gmail.com
    • By ajfebresa
      I'm a producer of electronic music, mostly synthwave and prog house. Music is an excellent tool to tell a story, at times indescribable with spoken words.
      This is a sample of my work.
      I'm open to suggestions and opinions.
    • By Dylan B
      I'm pursuing a career as a composer/music producer and I'd like some feedback on my music. Please check out the embedded tracks below as well as my other works on Soundcloud and let me know what you think.
      Update: I have done some post production work on the below "edited" tracks to boost their volume. It should be much easier to hear everything that is happening within them now without maxing out the volume on your device.
  • Popular Now