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PascalTint

C++ Multithreading learning resources

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Hi! 

 

Sorry if thread is wrong or in the wrong section, but I am new to the forum. 

I am not a professional developer and I am trying to learn as much as I can at the moment on my own.

I now want to get into multithreading, I have read various buzzwords thrown around (tasks system, thread pools etc.) but I failed to find a thorough beginner friendly resource to learn how to implement my own threading system or descriptions of common patterns used in game engine to deal with this. 

 

Can anyone point me to a good resource? Maybe a tutorial?

 

 

Thank you!

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