Hi I’m looking for a school to attend for game development and design online.
i have a large interest in wanting to learn game development and programming and design but I don’t have the time or schools close enough to me for an on campus education since my current job has me travel rather often all over the country.
id prefer one without liberal arts and get right into the core aspects of the major but it seems most schools love them way too much right now.
if anyone has any suggestions for schools to look into that would allow me to get my bachelors and be able to possibly find a job in the field please let me know
Hello all! I'm new to the forum and I'm glad to have found a lot of interesting discussions/topics!
Quick intro, I'm currently in school for Independent (indie) Video Game Design, on my last semester and the job search will start in less than 4 months (I'm nervous to say the least). I've learned a lot in school and I'm proud to say that I can make a decent game independently and market it properly. The problem is that I can do all of this, but I don't specialise in anything specific. I'm pretty good at modeling (but definitely not a pro, can only make simple clean models), okay at scripting, design isn't my strength but a big interest and I'm pretty okay at UI/UX but definitely not proficient at all.
I can't say I specialise in any of the above fields and I know that specialising in something is important in order to have a consistent portfolio and finding a job.
Should I focus on specialising on a specific field in the next 4 months (practice 24/7) in order to sell myself to employers or should I practice everything and sell myself as a Jack-of-all-trades? I really want to get a designer job as I enjoy writing GDDs and discussing design during Pre-Production but my Rational Design knowledge is weak and I've never been considered a designer in all my previous projects (always was responsible for art or UI).
By Nick Tuttle
Hey guys! First post here
So like the post title reads, I'm looking for some feedback on a few electronic tracks as well as some advice on where to begin with networking (specifically, contacting indie devs about getting some music placed without coming off as a lame solicitor).
I've seen a few "work" sections on this site and other similar ones, but none of them really seem to have anything remotely helpful in terms of music - or maybe I just suck at using the search tool? I've also taken to twitter and acquired a fair amount of followers, but I'm not getting the results I want, mainly being conversations with people who are working on games (even minimal budget indie games) about scoring. Any helpful advice would be greatly appreciated!
And lastly, here are three tracks I'd really appreciate some feedback on! Mostly about mix and composition. I know the master levels are a little low, and I prefer to keep it that way and retain full dynamic range. Thank goodness the loudness wars are over haha.
Tension track: https://soundcloud.com/spacepengu/farewell-sleep
Guitar & synth track: https://soundcloud.com/spacepengu/guitar-synth
Chill / relaxing electronic track: https://soundcloud.com/spacepengu/chill-space-92816-439-am
Thanks so much guys, looking forward to reading your replies!
Game School Online™ Announces Winter Enrollment Open Through December
Los Angeles, CA - December 2017
Free Winter Term Enrollment!
Free Winter Enrollment:
Game School Online™, the first and only free online game development school of its kind, has opened enrollment for the winter term, which begins in January of 2018. GSO™ currently offers curricula in environment art and lighting for games, focusing specifically on Unreal Engine 4. GSO™ will be adding two new courses for the winter term, “Advanced Lighting Concepts with Unreal Engine 4” and “Advanced Hard Surface Modeling.”
December Free Workshop:
In addition to winter enrollment, GSO™ will have a free online workshop, “Animating For Games and Movies”, with Veara Suon, Senior Animator at Double Negative. Veara has worked in the AAA games industry, working on franchises like Destiny and Bioshock. Veara also works in the film industry, having worked for famed studios like Weta, ILM, and Sony, contributing to films like Pacific Rim 2, Spiderman, and Avengers. In this month’s free GSO™ workshop, Veara will be discussing topics such as:
Sharing techniques on how he animates for games and film
Advice on how students can get a job in games or film
Advice on how working professionals can switch from games to film, and vice versa
The workshop will last for an hour, with allocated time for Q & A from the audience. The workshop will take place on December 14 at 8pm PST. As usual, our monthly workshops are absolutely free and anyone is welcomed to join us. To RSVP, please visit our Facebook page here: https://www.facebook.com/events/139461393377301/?active_tab=about
Scholars Available For Mentoring!
Scholars are our mentors, working industry professionals currently working on your favorite games and franchises- here to help you learn to be a professional game dev, with one on one live private sessions. Our current lineup of scholars includes:
Brian Yam - Director of Visual Development @ Section Studios
Olaf Piesche - Senior Engineer @ Epic Games
Kevin DeBolt - World Artist @ 343 Industries
Rosie Katz - Senior Game Designer @ EA, Visceral, Sledgehammer Games
Leo Gonzalez - Senior Artist @ Certain Affinity
Brandon Pham - Lead Environment Artist
We believe that education should be free for everyone! Come join us at Game School Online™ and see what the future of game development education looks like today! For more information about Game School Online™, available courses, scholars, and events, please visit http://gameschoolonline.com/
About Game School Online™ (GSO™)
Game School Online™ is the first ever, completely free game development training program. GSO™ was founded by veteran developers working in the AAA games and entertainment industries. Featuring courses authored by working industry professionals, students are able to learn production techniques and workflows used to ship some of the biggest IPs and AAA franchises. Industry pros known as “scholars”, work with students providing private live sessions to help you become “industry” ready. All courses are available for free, no trials or demos- it’s completely free for anyone that wants to learn how to become a skilled game developer. For more information, please visit our website: http://gameschoolonline.com/
Game School Online™ and GSO™ are registered trademarks Game School Online, LLC. All other brand names, product names or trademarks belong to their respective holders.
Game School Online, LLC.
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While not typical GameDev.net news material, we felt GamerGate has had enough of an impact on the games industry and on indie developers that it's worth sharing.
Zoe Quinn is the indie game developer at the center of GamerGate, and now her story is coming out in her own words through her book Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate. The book was published last week and is now a #1 Best Seller.
Crash Override tells the story of GamerGate, which started as a hate campaign directed at her but ended up turning into an attack on women and race.
Polygon has posted a review of the book, which we recommend viewing if you're interested in learning more. You can get to the review here.
From the Polygon review:
You can also purchase the book from Amazon by clicking here.
Disclosure: Links to the book on Amazon are GameDev.net affiliate links. You are supporting GameDev.net if you purchase the book through these links.
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