Jump to content
  • Advertisement

This topic is 447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Radiometry, optics, electromagnetic waves are very large topics. I've read many books and articles wanting to talk about them, but which was doing it very badly. I guess that, for lighting computer graphics, focusing on the base principles is enough.

Talking about radiometry with forgetting about photometry is a good example about how large they are and how easy it is to omit some important things :)

I guess you should focus on what is radiance and irradiance since most PBR articles will talk about them.

Take it only as my two cents opinion.

Share this post


Link to post
Share on other sites

Hi, _Silence_

First of all, thanks for all your suggestions. I totally agree with you.

To avoid a very long post, I did not include radiometric units. I knew this was going to be an important omission, so I commented about this situation at the beginning and at the end of the article (and in Lighting Series main post). I plan to include photometry-radiometry comparison in the next post too.

Thanks again!

Share this post


Link to post
Share on other sites

So we are refreshing physics theory from the high school ;)

Anyway I think it's nice introduction but..

11 minutes ago, _Silence_ said:

I guess that, for lighting computer graphics, focusing on the base principles is enough.

..it would be just easier to describe L, V, N vectors, dot(N, L), etc. I assume this would go in the next post.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!