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Waveform Makes Programmer Art a Thing of the Past

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The initial version of Waveform has been released. Waveform is designed for developers who don't have the time to create 3D artwork for their project. It simplifies art creation into programmable blocks and 2D curves, allowing developers to create better "programmer art".

From the blog:



Being able to quickly UV, rig, animate and attach a ragdoll to a 3D model in a day, opposed to weeks, is a huge game changer. It allows the programmer to quickly get back to concentrating on writing the game mechanics, but while still being able to use functional art pieces in their prototype. Additionally the non-destructive workflow means that, like programming, they can change any part of the process at any time, and let Waveform simply re-generate the final output for them.

When artists later join the product, they can effectively hit the ground running as they know:

  • exactly what art style the game developer is after,
  • how many 3D models the developer wants, and how they should look,
  • what animations are required,
  • and charge fairly, for a known quantity of work, safe in the knowledge that they are building the programmer exactly what they are after.

Models can be exported in OBJ or FBX format. The Unity Engine sample (as seen in the video) project is also available to download. This comes with the scripts required to setup the FBX models with their physics ragdolls (stored in a separate .ragdoll file), as they were in the editor.


Waveform is free to use for 30 days, after which a license fee of £29.99 (~$38 USD) is required to receive updates for up to 1 year.

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