• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By oranssi
      This is an adult psychedelic fighting game with spirits of the natural elements. 
      Choose your character to represent an anthropomorphic version of the different elements. 
      Earth, fire, air, water and more. There are 28 Archelemental spirits to unlock. 
      Take on challenges to earn more goodies such as sexy content, story modes and even make your own Archelemental to play and to share it with others.
      Download here :
      https://oranssi.itch.io/archelementals-of-eiss

      Trailer :
      https://www.youtube.com/watch?v=SmBNu_dPN_Y

    • By oranssi
      This is an adult psychedelic fighting game with spirits of the natural elements. 
      Choose your character to represent an anthropomorphic version of the different elements. 
      Earth, fire, air, water and more. There are 28 Archelemental spirits to unlock. 
      Take on challenges to earn more goodies such as sexy content, story modes and even make your own Archelemental to play and to share it with others.
      Download here :
      https://oranssi.itch.io/archelementals-of-eiss

      Trailer :
      https://www.youtube.com/watch?v=SmBNu_dPN_Y

    • By Ricardo3Ddev
      Hi guys!
      This is a independent game being produced by me and my brother. We’ve been working on it for about 6 months and we’ve already done a good part of the game. We hope to finalize and make it available on Steam by the end of this year.
      We are using Blender 3D and Gimp software for production.
       
      About the Game: Dongo Adventure will be a 3D platform style game, where the main character (Dongo) is a mouse that ventures through various scenarios (sewers, culverts, streets, electric grid, etc.) and faces several enemies along the way (cockroaches, mosquitoes, spiders, toxic gases, electrical wires, etc.). He carries a basket / backpack with cheeses that he uses to throw and defend himself from enemies, as well as being able to push objects that helps him to overcome obstacles. The ultimate goal will be a surprise!
       
      Now we are developing new scenarios and enemies. We hope to publish news soon...
      Game page on Steam: http://store.steampowered.com/app/811450/Dongo_Adventure/ - (Teaser UPDATED)
      Dongo Adventure - Indie Game Project (First Teaser) https://www.youtube.com/watch?v=X2nmxtkE0xk
       
      Thanks for following the project!

    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
    • By Ty Typhoon
      Before read everything i am honest:
      Payment after release you get your percentage lifetime for that project.
       
      Second:
      i dont need your inspirations, ideas, music or designs.
      My head is full with that.
      I need workers who i can trust.
       
       
       
      Please let us talk in discord.
      I got a lot of stuff planned, there is much work to do.
       
      But first my team and me try to start with a small mini game and we need maybe exactly you.
      Planned for more than pc, like ps4, xbox one and mobile - so its very important to us to hopefully welcome a programmer.
       
      The mini game will be part of the planned big game. There will be never before seen guns and gameplay, you will get deeper info if youre a safe part of the team.
       
      I need:
      Programmers
      Animators
      Zbrush pros
       
      Join here please:
      https://discord.gg/YtjE3sV
       
      You find me here:
      Joerg Federmann Composing#2898
       
       
  • Advertisement
  • Advertisement

Souls-Like itemization question

Recommended Posts

I'm in the process of designing a Souls-Like game set in a macabre environment, as I design the weapons/armor I'm left with a question. How much is too much? How much is too little? I keep arriving at sets of 5 or 10. 15 weapons/ 10 armor sets for example. If anyone's working on something similar how many did you go with?

Share this post


Link to post
Share on other sites
Advertisement

If you reread your question, you'll realize that it doesn't explain enough.

What is this "Souls" game you are imitating? What are you copying, and what do you intend to do differently? What's the role of sets of normally singular items like weapons and armor? Are the "too much" and "too little" you are worried about a concern about excessively good or bad equipment making the character overpowered or frustratingly weak, like in most games with roleplaying elements, or about more unusual aspects like the number of items found in the game, the number of item types, the cardinality of item sets, etc.?

Share this post


Link to post
Share on other sites
9 hours ago, TheShadowJackal said:

How much is too much? How much is too little?

Too much is more than can be displayed on one screen (or maybe not). Too little is when you have more ideas for types of that item that would be fun to play with.  What I mean is, when you're designing different types of sword, just design as many as make sense (you don't need multiple types of rusty sword - you don't need multiple types of broken sword - you don't need a 2-HP sword and a 3-HP sword and a 4-HP sword, on up to 99-HP sword in 1-HP increments). If 5 sword types provide 5 interesting gameplay outcomes, then 5 is fine. If all you can think of is 9 armor types, you don't need a 10th.

Share this post


Link to post
Share on other sites

I think a good question you have to ask yourself is how many ways do you want your player to play the game, and how much do you want your weapons and armor to vary. The main way souls games differentiate weapons is by moveset, damage stats, and length, a lot of weapons in the Dark Souls series share the same movesets, mixed and matched with other movesets from other weapons. For example, two swords might share the same light attack, but one may have a thrust heavy and one may have a slash heavy. Your options for weapons are limited by the number of distinct movesets you want/are able to include in your game, plus whatever magic you want to include. You know you have too much when you have weapons with the exact same moveset, unless their damage stats or lengths make them really different (and even then I'd avoid it). Of course, looks matter as well.

As for Armor, I agree with Tom that you only need what you can think of, but I'd add that as long as you have the resources to put more armors in the game, and it doesn't get in the way of other stuff, you should do it. Armors, unlike weapons, don't have to be distinct (although being distinct isn't a bad thing), the main purpose of armor in a souls game, aside from... or even more than defense, is looks. Some people want to look like an edgelord, and some just want to look as derpy as possible. The other effect armor has in souls games is that it affects your rolls. If you're going to be using something like light roll, medium roll, fat roll, it's good to have at least a couple of sets of armor that fits into each roll category. It also doesn't hurt to have armor that protects well against a specific thing, like fire, physical, or backstabs.

In general, you should try to have an an armor/weapon to fill 90-100% of the niches created by your unique game mechanics, but no more, and not much less, that'll be your sweet spot. Of course, your imagination and budget are also good limits

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement