Jump to content
  • Advertisement

DX11 create a hole on the wall

This topic is 524 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I found this video, which can create a hole on the real wall and through this hole you can see sky and mountain outside.


Any idea about how to reach this kind of effect?

My speculation is first scan the wall to get the wall surface mesh and then break this mesh with a hole to generate the margin of the hole and then render hole margin and skybox(sky or mountain).

Any comments are really appreciated.



Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!