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YixunLiu

DX11 create a hole on the wall

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Hi,

I found this video, which can create a hole on the real wall and through this hole you can see sky and mountain outside.

https://hololens.reality.news/news/video-holelenz-adds-magic-windows-hololens-gives-portals-new-worlds-0176281/

Any idea about how to reach this kind of effect?

My speculation is first scan the wall to get the wall surface mesh and then break this mesh with a hole to generate the margin of the hole and then render hole margin and skybox(sky or mountain).

Any comments are really appreciated.

Best,

YL

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