• Advertisement

Risk-style Map Tool for Unity

Recommended Posts

I'm working on a map generation tool for Unity. The tool takes 2D input (map of regions, map of heights, etc) and constructs a 3D terrain object with individual meshes for each region. The idea is to make development of 4X/Grand Strategy/turn-based games much easier in Unity. I started this project after searching the internet and realizing a tool like this didn't already exist.

It already basically works (takes about .9 seconds to generate a 3D world from a 500x500 image), but I want to know what other features people would like me to add. I've already got:

  • regions w/ built in references to neighboring regions
  • texturing using single material
  • height-map
  • support for "islands" and non-contiguous regions
  • an input image checker and input error correction

I'd be happy to share more information. Just comment or message me. I don't think it's ready for release, but I'm not sure what to add.

Sorry my example terrains are so low effort, I'm not much of an artist.


Edited by bigsharksmallbowl

Share this post

Link to post
Share on other sites

  • Advertisement