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    • By eldwin11929
      We're looking for a Unity (C#) Programmer for our 2D Project. We're looking for a new lead programmer to continue with an existing project.
       
      Project is an open-world RTS, and is very close to a prototyping (playable) phase. Our existing lead, unfortunately, has no more time for the project, and thus we are in search of a new one who is interested.
       
      Game is purely fantasy based, and we'll be able to give you much more detailed info about the project as we begin to work you into it.
       
      You'll be working with our junior developer, who has been here since the beginning.
       
      Primary skills needed are just being able to work within Unity. But skills within XML are also a plus.
       
      Our list of major goals we'd need you to do is minimal, yet still fairly extensive:
      -Edit our current Pathfinding system to account for a few extra features.
      -Setup our global map system. You’ll be working off an existing random node-map web generator and existing random map generation system and essentially linking the two together. This includes handling random spawns (which has already been semi-setup) unique to each node’s respective map.
      -Further implementation of an existing random spawning algorithm (used to spawn things like enemies randomly across the Map).
      -Making sure to Save and Record all respective aspects of what was mentioned above.
      -Handling our XML database- database is created, but we’ll need to be integrating it. This includes all various things from units to abilities and so forth. Will also need to handle implementing an object’s unique attributes we cannot take care of within XML.
      -Various Content Implementation (to be done once our XML has been integrated).
      -Various Saving and Recording of all respective aspects of the database info mentioned above.
      -Various Performance Enhancements.
      -Potential for various misc things, such as further UI work.
      -Setting up a Menu system.
       
      We have a considerable amount of things done already- however I must warn ahead of time we have quite a bit of unclean code, which may be fairly overwhelming for a new developer on the project.
       
      Let me know your rates per hour, and we'll see if we can work out a good deal between both of us. Royalties are also included.
       
      If interested, send an email to: eldwin11929@yahoo.com
       
      Thanks!
    • By jhocking
      My bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

      Foreword by Jesse Schell, author of The Art of Game Design

      Don't take my word for it being good, look at the sky-high ratings on GoodReads.

      You can order the ebook directly from the publisher's site, or order the book on Amazon to get both the physical book and a coupon to download the ebook!
    • By Ronan Hayes
      So i am working on a java swing breakout game and am on the last task to complete, which is detecting collision with a brick and then deleting it from the array so it cannot be seen on the screen. I have created a for loop which is somewhat working however the ball bounces off the bat/paddle and goes straight through the first few rows of bricks and then start to detect only the rows around the 6/7th row. Here is the loop i am working on. 
      public void runAsSeparateThread() { final float S = 3; // Units to move (Speed) try { synchronized ( Model.class ) // Make thread safe { GameObj ball = getBall(); // Ball in game GameObj bat = getBat(); // Bat ArrayList<GameObj> bricks = getBricks(); // Bricks } while (runGame) { synchronized ( Model.class ) // Make thread safe { float x = ball.getX(); // Current x,y position float y = ball.getY(); // Deal with possible edge of board hit if (x >= W - B - BALL_SIZE) ball.changeDirectionX(); if (x <= 0 + B ) ball.changeDirectionX(); if (y >= H - B - BALL_SIZE) // Bottom { ball.changeDirectionY(); addToScore( HIT_BOTTOM ); } if (y <= 0 + M ) ball.changeDirectionY(); // As only a hit on the bat/ball is detected it is // assumed to be on the top or bottom of the object. // A hit on the left or right of the object // has an interesting affect boolean hit = false; // *[3]******************************************************[3]* // * Fill in code to check if a visible brick has been hit * // * The ball has no effect on an invisible brick * // ************************************************************** for ( int i = 0; i <= 60; i++ ){ GameObj brick1 = bricks.get(i); if ( brick1.hitBy(ball) ){ bricks.remove(i); //hit = true; ball.changeDirectionY(); //ball.changeDirectionX(); addToScore(50); } } if (hit) ball.changeDirectionY(); if ( ball.hitBy(bat) ) ball.changeDirectionY(); } modelChanged(); // Model changed refresh screen Thread.sleep( fast ? 2 : 20 ); ball.moveX(S); ball.moveY(S); } } catch (Exception e) { Debug.error("Model.runAsSeparateThread - Error\n%s", e.getMessage() ); } } } i need to be able to break each brick individually and for them to rebound ... this is the code that i am working with so far 
      for ( int i = 0; i <= 60; i++ ){ GameObj brick1 = bricks.get(i); if ( brick1.hitBy(ball) ){ bricks.remove(i); //hit = true; ball.changeDirectionY(); //ball.changeDirectionX(); addToScore(50); } }  
    • By ThunderTwonk
      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
      I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.
      The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)
       
      As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.
       
      Thanks for your time.
    • By Cahit Karahan

       
      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
      I have just wanted to retouch and share this game, because it has a very important place for me.
       
      DESCRIPTION FROM GOOGLE PLAY STORE

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
      - A demon cage where you can imprison all the demons one by one
      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
      - Countless beasts.
      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

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New Indie Educational Game

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Hi All,
I found a cute spaceship app launching on the App Store and Google Play Store!


It is a collection of fast-paced math games that are perfect for children aged 3-6 by introducing them to the essential foundations of mathematics, namely addition and subtraction, place values, measurement and data, and so much more!

Playing Zap Zap Kindergarten Math is a great way to develop and reinforce kids’ math skills while also leading them to acquire critical thinking skills.

 

Click on the link below and try it for yourself:)
iOS - goo.gl/f1MbDo

Android - goo.gl/435Jqj

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I played Sticky Bear Math as a little kid but thought it was stupid. I didn't care about math when I was like 6 years old and thought school was gay in general. The game was cool, though, and featured a bear building a house when you answered the math questions correctly. I liked the video game part but still hate math even to this day!

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