• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Arnold // Golden Donkey Productions
      Hi, I've been working on this issue for a while and haven't yet found an answer.
      Does anyone know the best way to convert unity's LAT & LONG into a vector 3 position that I could use in a virtual world (if it's even possible). 
      Thankyou in advance
    • By khawk
      Last week VIVE announced the VIVE SRWorks SDK, allowing developers to access the stereo front facing cameras on the VIVE Pro. Developers will now be able to perform 3D perception and depth sensing with the stereo RGB sensors. From the announcement:
      The SDK includes plugins for Unity and Unreal.
      VIVE also included a few videos worth checking out:
       
       
       
      Learn more at http://developer.vive.com/resources.

      View full story
    • By khawk
      Last week VIVE announced the VIVE SRWorks SDK, allowing developers to access the stereo front facing cameras on the VIVE Pro. Developers will now be able to perform 3D perception and depth sensing with the stereo RGB sensors. From the announcement:
      The SDK includes plugins for Unity and Unreal.
      VIVE also included a few videos worth checking out:
       
       
       
      Learn more at http://developer.vive.com/resources.
    • By Joseph Nguyen
      Hello everyone,
      I'm writing this topic because I can't find a right fit for me. I'm working on a project where AR glasses would be an "extra monitor" and connected to a PC using Windows OS. The AR Glasses would just (for now) mirror the PC monitor or parts of it.
      The easiest solution for me would be to start my project with AR glasses that are using a Windows OS. However, all the glasses I could find are using Android OS. I'm not interested by the Hololens, because it is too expensive and too bulky.
      Using Google, I found 3 ways to solve my issue but as I'm a noob, I'm writing this topic so that people who are more expert than me can tell me if I understood correctly, and maybe guide me on which path I should choose :
      Solution 1 : Someone in the world knows where to find AR glasses with Windows OS on them. Can someone give me a brand name if you think this solution is viable ?
      Solution 2 : I misunderstood how AR glasses work, and I could install any OS I want on any Smart Glasses. This article talks about Vuzix m100 android smart glasses that are using windows 10 OS. Is it possible to switch OS on smart glasses ? If yes, I will just buy any smart glasses that would fit my needs.
      Solution 3 : I'll just code a piece of software that will bridge the Android OS app with my Windows OS software. This solution seems to involve more work, but maybe a bit of code is already available in open source.
       
      Which solution would you pick if you had to conduct this project, knowing that the PC has to use Windows OS and the AR glasses have to mirror the PC Screen.
       
      Thank you for your help,
      Best Regards,
      Joseph Nguyen
    • By Joseph Nguyen
      Hello everyone,
      I'm writing this new topic because I'm trying to know more about AR, especially smart glasses. I'm reading everywhere that smart glasses are getting crazier, you can always do more stuff with it. However, I would like to know if it is possible to do something really basic : "can I mirror my PC screen on any smart glasses ?". I can find no information about this feature. Either it's so basic that everyone (but me) knows how to do it, or smart glasses can't do it at all.
      My Google research allowed me to find that Vuzix is creating an app to mirror the PC screen, do I seriously need an app and spend 1400€ for smart glasses just to mirror my PC monitor ?
      Can someone tell me if it is possible to mirror your screen on smart glasses without spending a crazy amount of money ? The ideal solution for me would be to find smart glasses that does just that, mirror your PC screen or tablet.
       
      Thank you very much for your help,
      Best regards,
      Joseph
  • Advertisement
  • Advertisement
Sign in to follow this  

Niantic CEO to Keynote Austin Game Conference

Recommended Posts

The Austin Game Conference (AGC) today announced that John Hanke, CEO and Founder, Niantic, Inc., creator of the popular augmented reality mobile game, Pokémon GO, will deliver the show’s opening keynote.

In his keynote, What is AR and Does it Matter for Games?, Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years.

AGC returns to the Austin Convention Center Sept. 21-22, 2017, with the support of game development community and presenting sponsor Intel. More than 80 speakers will share critical online game development insight across 7 conference tracks: Design, Technical,Production, Virtual Reality / Augmented Reality, Audience Development, Audio and Business.

As CEO, John leads Niantic, an innovative company dedicated to building “Real World” mobile gaming experiences that foster exploration, exercise and social interaction. Niantic has developed and released two games, Ingress and global phenomenon Pokémon GO. The company was originally founded as a start up within Google to explore the creation of new kinds of entertainment at the intersection of location, social, and emerging mobile devices. Niantic was spun out as an independent company in 2015 with backing from investors such as Google, Nintendo and The Pokémon Company.

In the past year since the launch of Pokémon GO, Facebook, Google, Apple, and Snapchat have all started talking about Augmented Realty. And yet many people are still not sure what ‘AR’ is and there is debate about whether it is relevant to gamers in the near term. Hanke will discuss the challenges and opportunities of building augmented reality games. He will provide learnings from developing AR games and running them as live services and discuss what shape augmented reality will take on in the next few years.

“With the debut of Pokémon GO, last year, Niantic brought augmented reality and managed live game services to the forefront of both game development and the general public, creating a tidal wave of interest,” says Christopher Sherman, Austin Game Conference Executive Director. “We’re excited for John to kickoff AGC and share his insight into what they’ve learned developing the game, the Niantic platform, the live service, and how developers can work to develop the next generation on real world games.”

John is joined by more than 80 expert speakers from across the game industry, including individuals from Electronic Arts, Battlecry Studios, Owlchemy Labs, SVRVIVE Studios, Art & Craft Entertainment, Inc., Bungie Studios, ChickenWaffle, Epic Games, Daybreak Game Company, Cloud Imperium Games, Trion Worlds, Riot Games, Twitter, Wicked Fun, Sphero, Sony Interactive Entertainment, HTC Vive, TheWaveVR, Kongregate, Audiokinetic and more. View the full speaker list at http://austingamecon.com/speakers/.

Super Early registration for AGC ends July 22nd for the rate of $249.


View full story

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Advertisement