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    • By Re.Far
      Hello!

      We succeed to publish a small game on googleplay named "sting attack"

      https://play.google.com/store/apps/details?id=com.room.stingsattack

      Now we need help of someone experienced in marketing.
      We expect you be active and update our different pages each week and maybe each day. You should market this game and our other game (which is a large scale game for PC) and starts newly for develop.

      If you are interested please let me know and please send your resume too.
      Thanks

      Contact info: rezfar_8@yahoo.com
         
    • By CocoaColetto
      Can I get in trouble for naming my game similar to one that's not in the same genre? For instance, if a game is named Playarada and I name my game Playarade, can I get in trouble? Be mindful that the games would be in two completely different genres. Thank you!
    • By DreamHack Activities
      3 Reasons Indies Should Apply for DreamHack's New Activities
      Coming to Austin June 1-3
       
      We're expanding our DreamHack events to encompass a "Gaming Lifestyle" approach. So basically we're bringing a ton of new content to the already massive show that focuses on Indies, Tabletop, Films, Students, Art, and more. Of course this means we're making everything we're already doing even bigger and more awesome such as Esports, LAN, Music, Expo, and pretty much everything else.
      The Top 3 Activities Indies Should Apply For...
      1. Indie Playground: The Indie Playground is a curated area where games entered into our competition before the event have a chance to win a complimentary booth to showcase their game. The selected games are organized into 12 genre categories that are reflected in the layout of the Indie Playground. Multiple titles are selected for each genre ensuring attendees will enjoy as many indie titles as possible. It's free to enter and those selected will score a FREE 10'x10' booth. We're pretty flexible on what you can send us. If you're not finished with your game yet you can definitely still submit. We've judged and accepted tons of unfinished video games, tabletop, etc. before.
      Entry form....https://tinyurl.com/DH-IndiePlayground
      Deadline: April 20, 2018
       
      2. Game Pitch Championship: The Game Pitch Championship was created to help build the skills you need to successfully get your product out there. Many developers are talented and either nail the build they have to show but don’t really nail the business plan or they nail the business plan and not the build. With a pitch, you have a short time to impress so you need to nail it all. This competition will not only help hone your skills with industry vets guiding your progress through the competition, but you’ll win accolades too. You could also win $2,500!
      Entry Form....https://tinyurl.com/DH-GamePitchChamp
      Prize: $2,500 USD
      Deadline: April 20, 2018
       
      3. Art Gallery: Exactly as it sounds, our gallery showcases some of the most amazing artists in video games, tabletop, comics, anime, and more. DreamHack staff select a number of works then we just print cool art on canvas for FREE—your game gets a slice of advertising while our fans enjoy a non-TV wall on the expo floor. It doesn't even require you to be onsite for the event, so this one should be a no-brainer.
      Entry Form....https://tinyurl.com/DH-GameArtGallery
      Deadline: April 20, 2018
       
      Good luck!! Reach out to sydney.mantrom@dreamhack.com for questions.
       

    • By Squid Networks

       
      Important links

      Website | Whitepaper | Onepager Facebook | Twitter | Telegram | LinkedIn
      SQUID token - SQWD

       
      Opportunity for early supporters
      We are now at stage where we are able to start making connections with game developers who would be interested in being a part of Squid Networks in the future, not only would you be guaranteed a place on the Squid Platform but other incentives such as SQWD tokens and have a say in how the platform work, as after all game developers are extremely important in the market.
      If you are interested in be apart of Squid Networks please don't hesitate to get in touch respond on this thread or email us:
      business@squidnetworks.io
      Learn more about what we've done so far


      Key developments
      Whitepaper version 1.0 is live - 05/04/18
      Video explainer is live - 10/04/18
    • By Alex Snyder
      My university class this term is prompting me to ask a few questions, and hopefully you guys could help me out. I'm supposed to crowdsource ideas and techniques on how to "sell" my prototype asset. For context, my prototype is a procedural weapon generator similar to the one used by the Borderlands series.
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Corona Labs Now Offers Publishing Services

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Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success.

From the announcement:

Quote

Today, we are pleased to announce that Corona Labs has partnered with several publishers to help app developers promote their projects and achieve greater success. With these new publishing services, Corona Labs and its publishing partners will take your app from start to launch to post-launch support with features ranging from localization and culturalization to global distribution and in-game analytics.

Learn more about it from Corona Labs.

 


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