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I hope I'm in the right forum for this. If not just delete this. 

I'm looking for Unity developers who are willing to test three different approaches of a quasi volumetric fluid simulation, which is calculated in a 2D approach. It's preferably used for smoke simulations. You would have to fill out a short survey afterwards. It would be highly appreciated that you keep the files sent to you to yourself. 
Attached are a few images of the approaches. These are calculated by Stam's 2D simulation on the GPU.





If you are interested write to 

Thank you very much. 



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