I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game.
You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some algorithmic and interactive computer music.
In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <email@example.com> if you would like to discuss working on a project together.
I'm dealing with ribbons following the shape of multiple spline segments. It's straightforward to compute the direction at any point along the spline. However the ribbon also got a flat shape and I'm struggling with finding a way to compute the angle of the ribbon in the plane perpendicular to the direction.
To illustrate what I mean here's a piece of code that almost worked:
float3x3 rotMtxFromSpline; rotMtxFromSpline = normalize(splineDir); rotMtxFromSpline = normalize(cross(float3(1, 0, 0), rotMtxFromSpline)); rotMtxFromSpline = cross(rotMtxFromSpline, rotMtxFromSpline); // Rotate rotMtxFromSpline in the rotMtxFromSpline-rotMtxFromSpline-plane to align with float3(0, 0, 1) dir rotMtxFromSpline = normalize(dot(rotMtxFromSpline, float3(0, 0, 1)) * rotMtxFromSpline + dot(rotMtxFromSpline, float3(0, 0, 1)) * rotMtxFromSpline); rotMtxFromSpline = cross(rotMtxFromSpline, rotMtxFromSpline); The problem with this code is when the spline segment becomes perpendicular to (0,0,1)-dir as the orientation switch from one side to the other very easily.
The approach above is kind of a global approach and I'm thinking if there's a way to append some info to each spline segment to remedy the issue.
Anyhow I wanted to post this question in case anyone had a similar problem that they solved or maybe anyone know some web resource dealing with this issue?
Name: One Level: Stickman Jailbreak
Developer: RTU Studio
Language: C# (Unity3D)
Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel
I want to show you my game! "One level: Stickman Jailbreak" is a puzzle game with unusual gameplay where you must help the character to escape from prison. You just need to take the key and get out alive. The game has only one level, and there are many ways to complete it. Not everything is as simple as it might seem at first glance, so there are clues in the game.
Nobody escapes from here!
Tommy got into trouble again! Our hero is behind bars. But he's not going to stay in jail for a long time and he decides to escape. Tommy steals a key and gets out of the jail cell. But our friend doesn't go free: Tommy suddenly finds himself in the same room from which he just escaped! The conditions for escaping change every time. In order to go free Tommy will have to solve logical puzzles and you can help him in this!
At first it will be easy, but the tension will increase, and the tasks will become more complicated with each level. You should use your brain for all 100%, but if your skill is not enough, you can use a hint or ask for help from friends!
You can solve the puzzles alone or with your friends and spend time well!
- 48 unique levels;
- the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean;
- the function of "help from friend";
This is a independent game being produced by me and my brother. We’ve been working on it for about 6 months and we’ve already done a good part of the game. We hope to finalize and make it available on Steam by the end of this year.
We are using Blender 3D and Gimp software for production.
About the Game: Dongo Adventure will be a 3D platform style game, where the main character (Dongo) is a mouse that ventures through various scenarios (sewers, culverts, streets, electric grid, etc.) and faces several enemies along the way (cockroaches, mosquitoes, spiders, toxic gases, electrical wires, etc.). He carries a basket / backpack with cheeses that he uses to throw and defend himself from enemies, as well as being able to push objects that helps him to overcome obstacles. The ultimate goal will be a surprise!
Now we are developing new scenarios and enemies. We hope to publish news soon...
Game page on Steam: http://store.steampowered.com/app/811450/Dongo_Adventure/ - (Teaser UPDATED)
Dongo Adventure - Indie Game Project (First Teaser) https://www.youtube.com/watch?v=X2nmxtkE0xk
Thanks for following the project!