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Imagine a game where the characters are not defined by body regions, but rather, each body region consists of thousands of components, which would kind of replicate the real world where we consist of molecules, atoms - that would open up many, many new possibilities for creative gameplay. Can this be done on any scale with today's technology, or would the games simply require too powerful of a computer to even be playable? Are there any theoretical limits to this? Thanks
I'm creating 3D environment for our side-scroller platformer game Warriorb. I use Blender for creating props and UE4 as game engine. My aim is to create different looking and feeling area types while keeping the same art style. I go for something between stylized and realistic. I don't use much detail because I don't have much time for each area. I've attached some examples. If you have any tip on how to improve my scenes I would be glad to hear it!
Does anyone here know if coloring book games are popular among little kids?
If yes, I have the following questions:
Do kids tend to color the same image over and over again?
UI is supposed to be 'childish and crowded' or 'flat and peaceful'?
Does 'kid songs' matter as in-game music? (In my current project, we have found that the audio is ignored by the adults)
Anything you would like to add and I should consider?