What is the value of the vertex_id attribute in a metal shader when using drawPrimitives with indirectBuffer?
I know it is relative to baseVertex when using normal draw but how does it work with indirect draw arguments?
It doesn't say anything in the spec so any info on this would really help.
Wind Of Fear is a game where we have to kill different kinds of waves of monsters packing weapons. The main goal is to survive the waves and pump up your own weapons. There is a store where you will buy new weapons, scattered crystals that restore your life are also on the map!
WASD - Walking
Shift - Running
Mouse1 - Attack
Space - Jump
ScrolDown - weapon change
T - Deceleration of time
G - Bleed your weapon
Esc - Exit, pause