• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By ThunderTwonk
      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
      I guess the basic components of what I'm wanting to create would be a Multi-levels management/city builder/rpg.
      The goal is to provide a framework for players to interact with, build in and affect the world both from a 3rd person action RPG as well as a zoomed out 4x style view (This would be something unlocked through gameplay)
       
      As for my questions go I was wondering if anyone had resources that could help me learn.  I've been on youtube as well as enrolled in an online course for basic unity and C# and will continue those but if anyone has any words of advice, a place that has good information and tutorials etc.
       
      Thanks for your time.
    • By Cahit Karahan

       
      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
      I have just wanted to retouch and share this game, because it has a very important place for me.
       
      DESCRIPTION FROM GOOGLE PLAY STORE

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
      - A demon cage where you can imprison all the demons one by one
      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
      - Countless beasts.
      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

    • By INFRA
      SCAN. DRILL. SURVIVE.   ISOLATED Release in May 1st 2018   https://store.steampowered.com/app/805950/Isolated/   A game by Jérémie Bertrand Music & Sound Design by Pierrick Querolle *** Our solar system has been invaded by strangers. For the purpose of a possible negotiation, a team of astronauts is sent to the moon. Alas, they are shot before even arriving on the scene. Only one astronaut survives the crash and his only goal will be to go home...   GAMEPLAY   Shoot enemy ships to avoid being invaded. Be precise in your movements, because it's better to lose a bit of life at the top than to lose it all at the bottom. Take out your drill to destroy the stones in your path. Validate your identity to cross the different laboratories. Reach the flag before losing your three lives.   And all that... at the same time! Will you be able to go home? If the answer is yes, how long will it take?
    • By BigJiggly
      Hello! So, I've been the leader of BJP for a while now. I'm a bit bored of taking the role I always take, leader. I was hoping someone out there is looking to forge a team maybe and needs a programmer. 
      I have experience mainly in the Unity engine(C# intermediate) and I have a very small amount of knowledge on Shaders, as well as experience on developing games(usually end up stuck in dev hell) and leading experience from my last team which at one point reached 11 people. I personally love the Unity engine and prefer to use it as it's the development environment I'm comfortable with. 
      I have used Unity for over a year and a few months, I'd consider myself an intermediate at the Engine, but to this day Unity still surprises me. 
      I live in the United Kingdom, I find it a bit strange to work with other programmers as the ones I've worked with tend to leave their code heavily unoptimised and I'm a on the go optimise kind of guy, I also like to get things done quickly.
       
      If you're a new team and need a programmer that has high levels of ambition and strives to maintain the motivation throughout the team, then I'm your guy. I don't care if you're just beginning because I'm all for helping people learn!
       
      To finish this off: I like to get things done and I like to get them done right the first time, if I fail I will do it again and again, etc, until I loose all motivation. So if you're a modeller or an artist, please don't leave me to do all the modelling/art as well as the programming and sound. I do have experience in all those areas but my main power is in programming and I'd prefer to keep it that way.
       
      [If this was posted in the wrong forum, sorry, I don't really know the layout of this website yet]
    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. 
      In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together. 
  • Advertisement
  • Advertisement

MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Seeking multiple positions for a first-person horror title

Recommended Posts

MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Cold Pizza is seeking multiple positions for a first-person horror title
Cold_Pizza_background2.thumb.jpg.fce11de4432d155bf783243a0894b02e.jpg

https://www.coldpizza-studios.com/

Synopsis: A middle-aged Historian and his wife move to an isolated Summer Home to recover from a past grief, but when his wife goes missing, the Historian finds himself fighting for his life and his sanity as he is assailed by a mysterious figure in the woods"

The Project: First person narrative driven walking simulator built in UE4. The gameplay is simple (in the vein of Layers of Fear or P.T., mechanically speaking). The player travels through the game, getting to know the game's interesting story and world while something might lurk behind the corner.

We work towards making the game have quality rather than quantity. This means that the game is fairly short considering the standards of a modern game but which also gives us more time focusing on making an immersive world with attachable characters.The aim is to have a "movie like" experience, that grabs the player and leaves a him/her thinking and discussing the meaning and theories of what really happened.

Our team is looking to fill the following positions for the pre-production and/or production phases:
A.I Programmer, Sound Designer, Concept Artist, Character Animator and Game Designer (specifics for each position below).

Our projected timeline is as follows:
 

  • Pre-production through the end of Q4 2017
  • Demo release Q4 2018
  • Full Steam release Q3 2019

The game is relatively small in scope – large enough to be significant in a portfolio, small enough to be viable with a team working part time at a steady, structured pace. To be clear, no one on the team is being paid either salary or lump sum, though any revenue generated will be shared. That said, the projected has been specifically designed to be carried out with a small number of hours invested each week over a long period of time, as we cannot expect anyone to spend considerable time on a project that doesn’t involve pre-defined pay. Correspondingly, this is largely designed as a portfolio piece for those who are serious about the industry but don’t yet have the work experience for more highly compensating and competitive positions. As implied above, these positions will last (approximately) either through the end of 2017 or 2018, depending on the position.

The project will operate on a week-by-week, deadline basis. Within that week, your schedule is up to you. We understand that a non-salary, part time position will not be your first priority during the week. Essentially, we’re all flexible, but we’re also all committed.

Open Positions:

UE4 A.I Programmer

  • Familiarity with wwise integration a plus
  • Familiar with blueprints and Matinee- Able to program basic A.I
  • Completed at least one title as part of a team (including school projects)
  • Familiarity with wwise integration a plus

Character Animator

  • Good understanding in character rigging
  • Able to produce realistic movement and lipsync animations
  • Familiar with Matinee or able to learn

Environment Concept Artist

  • Confident in producing scenery work of all kinds
  • Experience with speculative fiction, especially horror, preferred
  • Open for cooperation with other concept artists a plus

Game Designer

  • Completed at least one title as part of a team (excluding school projects)
  • Experience with speculative fiction, especially horror, preferred
  • Understands limitations of game development
  • Knows how maintaining scope for a small team

Sound Designer

  • Ability to record and mix sounds independently
  • An ability to work alongside another sound designer
  • The ability to create realistic, immersive sounds and soundscapes for games
  • An understanding of Wwise, with regard to implementation in Unreal Engine
  • An innovative mindset
  • Experience with horror as a genre in film or videogaming

The ideal candidate (all positions):

  • Is looking to build her/his portfolio
  • Has experience working on a team
  • Has experience delivering to deadlines
  • Is fluent in English (the product is in English, as is our communication)
  • Experience working with a creative director is preferred, but not required

Concept art can be viewed in here: https://drive.google.com/open?id=0B5GEIna3GDUAbXlCS1BDc2c3RHc

For more information, PM me or comment below.

If you’d like to apply, please email a brief introduction and a link to your website/portfolio to official.coldpizza@gmail.com

 

Edited by coldpizza

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement