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      Hello everyone, I am working on a game idea and since I am still in the process of learning C# and the features available in unity I was hoping some of you might be able to offer me a little insight on things in general for getting started.
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      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

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MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Seeking multiple positions for a first-person horror title

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MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Cold Pizza is seeking multiple positions for a first-person horror title


Synopsis: A middle-aged Historian and his wife move to an isolated Summer Home to recover from a past grief, but when his wife goes missing, the Historian finds himself fighting for his life and his sanity as he is assailed by a mysterious figure in the woods"

The Project: First person narrative driven walking simulator built in UE4. The gameplay is simple (in the vein of Layers of Fear or P.T., mechanically speaking). The player travels through the game, getting to know the game's interesting story and world while something might lurk behind the corner.

We work towards making the game have quality rather than quantity. This means that the game is fairly short considering the standards of a modern game but which also gives us more time focusing on making an immersive world with attachable characters.The aim is to have a "movie like" experience, that grabs the player and leaves a him/her thinking and discussing the meaning and theories of what really happened.

Our team is looking to fill the following positions for the pre-production and/or production phases:
A.I Programmer, Sound Designer, Concept Artist, Character Animator and Game Designer (specifics for each position below).

Our projected timeline is as follows:

  • Pre-production through the end of Q4 2017
  • Demo release Q4 2018
  • Full Steam release Q3 2019

The game is relatively small in scope – large enough to be significant in a portfolio, small enough to be viable with a team working part time at a steady, structured pace. To be clear, no one on the team is being paid either salary or lump sum, though any revenue generated will be shared. That said, the projected has been specifically designed to be carried out with a small number of hours invested each week over a long period of time, as we cannot expect anyone to spend considerable time on a project that doesn’t involve pre-defined pay. Correspondingly, this is largely designed as a portfolio piece for those who are serious about the industry but don’t yet have the work experience for more highly compensating and competitive positions. As implied above, these positions will last (approximately) either through the end of 2017 or 2018, depending on the position.

The project will operate on a week-by-week, deadline basis. Within that week, your schedule is up to you. We understand that a non-salary, part time position will not be your first priority during the week. Essentially, we’re all flexible, but we’re also all committed.

Open Positions:

UE4 A.I Programmer

  • Familiarity with wwise integration a plus
  • Familiar with blueprints and Matinee- Able to program basic A.I
  • Completed at least one title as part of a team (including school projects)
  • Familiarity with wwise integration a plus

Character Animator

  • Good understanding in character rigging
  • Able to produce realistic movement and lipsync animations
  • Familiar with Matinee or able to learn

Environment Concept Artist

  • Confident in producing scenery work of all kinds
  • Experience with speculative fiction, especially horror, preferred
  • Open for cooperation with other concept artists a plus

Game Designer

  • Completed at least one title as part of a team (excluding school projects)
  • Experience with speculative fiction, especially horror, preferred
  • Understands limitations of game development
  • Knows how maintaining scope for a small team

Sound Designer

  • Ability to record and mix sounds independently
  • An ability to work alongside another sound designer
  • The ability to create realistic, immersive sounds and soundscapes for games
  • An understanding of Wwise, with regard to implementation in Unreal Engine
  • An innovative mindset
  • Experience with horror as a genre in film or videogaming

The ideal candidate (all positions):

  • Is looking to build her/his portfolio
  • Has experience working on a team
  • Has experience delivering to deadlines
  • Is fluent in English (the product is in English, as is our communication)
  • Experience working with a creative director is preferred, but not required

Concept art can be viewed in here: https://drive.google.com/open?id=0B5GEIna3GDUAbXlCS1BDc2c3RHc

For more information, PM me or comment below.

If you’d like to apply, please email a brief introduction and a link to your website/portfolio to official.coldpizza@gmail.com


Edited by coldpizza

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